189 次代码提交 (ba464403-76db-4f92-91aa-f6d076ea3e82)

作者 SHA1 备注 提交日期
Felipe Lira 328573bc Fix shader include dependency to properly work with ShaderGraph. 7 年前
GitHub 5aab5b90 Merge pull request #516 from Unity-Technologies/fix/distortionTestScene 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira 98bc9a10 Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
Felipe Lira 0c481f08 StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders. 7 年前
Felipe Lira e878f02d Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 7b969636 Prepared lightmapUV to add support to dynamic lightmap. 7 年前
Felipe Lira fb2ea3ef Further refactors to support ShaderGraph 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira e82227ea More changes to support ShaderGraph + make it easier to support additional lit shaders. 7 年前
Felipe Lira bb4866a1 Update SurfaceData to match ShaderGraph layout 7 年前
Felipe Lira f6959393 Fixed light setting to test scene 21 to not use shadows and prevent a warning. 7 年前
Felipe Lira 8f772a0a Fixed crash when trying to access lights created in the light particle module. 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira 252443ec Light sorting added based on lightType, shadowType, cookie support, intensity if directional, distance to camera otherwise. 7 年前
Felipe Lira 263a503c Added terrain shaders test 7 年前
Felipe Lira ead2f8b7 Renamed RenderingConfiguration to FrameRenderingConfiguration to avoid confusion with RendererConfiguration. 7 年前
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 577e2bef HDRenderPipeline: Remove useless code as RenderQueue system already handle it 7 年前
sebastienlagarde 77e60645 HDRenderPipeline: Draft with temporary code for testing performance 7 年前
sebastienlagarde cdd59e19 HDRenderPipeline: Split opaque and opaque alpha tested prepass 7 年前
sebastienlagarde 771c8d04 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 938357d4 HDRenderPipeline: Avoid divide by zero in shader + fix typo 7 年前
sebastienlagarde 55a34e3a HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation 7 年前
sebastienlagarde 86cbf617 HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader 7 年前
sebastienlagarde cd77b9ac HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max 7 年前
Andre McGrail c6969950 Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
GitHub cbc1a1ee Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
sebastienlagarde 400829f5 HDRenderPipeline: Details map tiling depends on base tiling 7 年前
Felipe Lira cafbee5d Fixed crash in particles scene. 7 年前
Felipe Lira 8b79450a Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 3ed4dfec Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix 7 年前
Evgenii Golubev 8a5090cc Reassign the thickness map (outdated GUID) 7 年前