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Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix

Fixed compilation error (Disable wind for Velocity because of the kno…
/Add-support-for-light-specular-color-tint
GitHub 7 年前
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3ed4dfec
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl


vertexColor = input.color;
#endif
#ifdef _VERTEX_WIND
// This code is disabled for velocity pass for now because at the moment we cannot have Normals with the velocity pass (this attributes holds last frame data)
// TODO: Remove the velocity pass test when velocity is properly handled.
#if defined(_VERTEX_WIND) && (SHADERPASS != SHADERPASS_VELOCITY)
float3 rootWP = mul(GetObjectToWorldMatrix(), float4(0, 0, 0, 1)).xyz;
ApplyWind(positionWS, normalWS, rootWP, _Stiffness, _Drag, _ShiverDrag, _ShiverDirectionality, _InitialBend, input.color.a, _Time);
#endif

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