59 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Felipe Lira ae4bcfc3 Fixed issue where lightprobes were not rendering. 8 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 8 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 8 年前
Tim Cooper aa808e8d [UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch. 8 年前
Tim Cooper 00aff75c [srp ux]Add default shader to the low end pipeline 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
Felipe Lira 8f9eef29 Added support to MSAA. 8 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 8 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 8 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 8 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira 5fbceb59 Missing changes to last commit. 7 年前
Felipe Lira 47b306b8 Added RenderScale support. 7 年前
Felipe Lira cced0898 Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前
Felipe Lira 5266236e Added camera inspector for lightweight pipeline. 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Felipe Lira dba19ad6 Added support to BakedIndirect and CopyColor to emulate grabpass. 7 年前
Felipe Lira 41d85d61 Added softparticles option to lightweight asset. 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 7 年前
John e5aff3eb Initial integration of diffusion profile settings to sss 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
Felipe Lira 9d9d5435 Initial prototype. 7 年前
Felipe Lira 4c6c80fe Fixed cascade UI 7 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 7 年前
John Parsaie 3c431a3b Debug View UI 7 年前
Matt Dean 35596864 Add Distortion Texture functionality 7 年前
Matt Dean 09db20ac Renames and cleanup 7 年前
Matt Dean 500dc7e2 More PR fixes 7 年前
Matt Dean e1c4f751 Rename OpaqueDownsampling and remove cast to half 7 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 7 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 7 年前
Felipe Lira a953a3e3 Addressed PR's comments 7 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前