3354 次代码提交 (83c052cb-c642-49cd-aa34-8479d828601e)

作者 SHA1 备注 提交日期
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
Sebastien Lagarde db77157f Update meta 7 年前
GitHub 4914124a Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor 7 年前
Julien Ignace b8a4b09f - Fixed simple wireframe mode (shaded wireframe still does not work for now) 7 年前
Remy 8d13e04a Add Playmode graphic tests 7 年前
GitHub eb65ca3d Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial 7 年前
Julien Ignace 6c624a86 Reverted DefaultHDMaterial to be opaque instead of transparent. 7 年前
GitHub 90ff0b6e Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Julien Ignace d50d5989 Post merge fix 7 年前
Robert Srinivasiah 4d68ed1f Integrate PR feedback to unify some code in UpdateRenderingPathState 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
Robert Srinivasiah 981474c5 Hook up forward-only checks 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
GitHub 1e9184b9 Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap 7 年前
Robert Srinivasiah aae9568f Generate stereo and forward-rendering state in HDCamera 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
GitHub da3dc10a Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy a347dad5 Add Lit Detail and Emission graphic tests 7 年前
Julien Ignace 40fdbce8 Updated realtime cubemap scene baked data. 7 年前
Robert Srinivasiah 450bb70b Fix mismatched option name and debug menu item 7 年前
Evgenii Golubev a38815ea Remove unused variable 7 年前
Remy 78acef98 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Robert Srinivasiah d71a9b3a Debug option to disable stereo paths 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
GitHub e637d98f Merge pull request #618 from Unity-Technologies/fix/refractionSampling 7 年前
Evgenii Golubev 3855ba0c Remove redundant normalization 7 年前
Remy 539d3115 Add detail mask test in lit_features 7 年前
GitHub 8237c917 Add a comment 7 年前
GitHub 068c155a Merge pull request #620 from EvgeniiG/master 7 年前
Evgenii Golubev f3c7dd5c Optimize divergent execution of the anisotropic GGX 7 年前
GitHub c5c6089a Merge pull request #619 from EvgeniiG/master 7 年前
Evgenii Golubev 96f00c6c Add a comment 7 年前
Evgenii Golubev c1f921e2 Update comment 7 年前
Evgenii Golubev aa8b5a9c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 09d6788b Update comment 7 年前
GitHub af3e20a0 Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy fd20358f Add Lit BentNormal template image 7 年前
Frédéric Vauchelles 266485f6 [Refraction] Fix refraction sampling 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 40cfe5f3 Reintroduce EvaluateBSDF_Area() 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy de58d455 Add Lit BentNormal Test scene 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Remy d95e1b64 Add manual lightmaps to the rounded cube. 7 年前
Raymond Graham 9cb6a586 PR feedback. 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前