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Remove redundant normalization

/main
Evgenii Golubev 7 年前
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3855ba0c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


// Construct a right-handed view-dependent orthogonal basis around the normal
preLightData.orthoBasisViewNormal[0] = normalize(V - N * NdotV);
preLightData.orthoBasisViewNormal[2] = N;
preLightData.orthoBasisViewNormal[1] = normalize(cross(preLightData.orthoBasisViewNormal[2], preLightData.orthoBasisViewNormal[0]));
preLightData.orthoBasisViewNormal[1] = cross(preLightData.orthoBasisViewNormal[2], preLightData.orthoBasisViewNormal[0]);
float3 ltcMagnitude = SAMPLE_TEXTURE2D_ARRAY_LOD(_LtcData, s_linear_clamp_sampler, uv, LTC_MULTI_GGX_FRESNEL_DISNEY_DIFFUSE_INDEX, 0).rgb;
float ltcGGXFresnelMagnitudeDiff = ltcMagnitude.r; // The difference of magnitudes of GGX and Fresnel

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