Felipe Lira
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ac553840
|
Updated shaders after merge
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
688234ed
|
Update after last merge
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Julien Ignace
|
dd1baa91
|
Fixed "Baked sky" behavior in new sky volume system.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
|
7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
fd3df2bf
|
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
82d0bec8
|
Converted Terrain base shader to new shader library.
|
7 年前 |
Felipe Lira
|
90918be4
|
added uint -> int mappings
|
7 年前 |
Felipe Lira
|
bbaa74a6
|
Fixed compiler errors in GLES2.hlsl
|
7 年前 |
Felipe Lira
|
b89532b8
|
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
|
7 年前 |
Felipe Lira
|
bf2f0fdc
|
Fixed depth prepass clearing issue.
|
7 年前 |
Felipe Lira
|
a5dbc063
|
Ported Lightweight to SRP shader library.
|
7 年前 |
Andre McGrail
|
8752dc7f
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
7389ca21
|
Rewrote Sky/fog component with latest Volume APIs after merge.
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
|
cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
|
7 年前 |
Thomas
|
699b4a98
|
Fixed errors with mismatched dll versions [ugly hack]
|
7 年前 |
Thomas
|
99aaff8d
|
Added move up/down actions for volume components
|
7 年前 |
Raymond Graham
|
d537f99e
|
Small comments and cleanup
|
7 年前 |
Peter Bay Bastian
|
83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
|
7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
|
7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
|
7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |