3354 次代码提交 (83c052cb-c642-49cd-aa34-8479d828601e)

作者 SHA1 备注 提交日期
GitHub d1d69177 Merge pull request #131 from Unity-Technologies/LinearColorFix 7 年前
GitHub f4e6a374 Merge pull request #130 from Unity-Technologies/inspector-preview-mesh 7 年前
Matt Dean 14f5c06b Fix Matrix Multiply Vector node 7 年前
GitHub e8ae5340 Merge pull request #129 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 056c4c90 Update serialization upgrader 7 年前
Matt Dean 1a08b1b1 Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Matt Dean cef293ac Rename Texture2D and Cubemap node files 7 年前
Jens Holm 2ce394e7 Trigger OnModified on master node when preview is rotated or scaled 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
Matt Dean 8697ac36 Preliminary work on Dynamic Matrix 7 年前
Matt Dean 0fca7431 Rename Texture2D and Cubemap nodes 7 年前
Jens Holm 8a16933b Minor refactor of preview mesh rotation and scale according to PR comments 7 年前
Tim Cooper bf727807 Fix lightmapping issue. 7 年前
Matt Dean b23f23cb First pass Matrix 4x4 nodes 7 年前
Peter Bay Bastian 24b03e7c Don't convert property nodes to inline nodes during undo/redo (fixes #125) 7 年前
Peter Bay Bastian 56fbf313 Bump package version 7 年前
Peter Bay Bastian 890a9ece More correct order of things in MaterialNodeView initialization 7 年前
Peter Bay Bastian 914403a2 Temp fix for various nodes 7 年前
Peter Bay Bastian cab03796 Update Shader graph importer to properly register shaders 7 年前
Peter Bay Bastian 03aee46f Add null check for OnDestroy 7 年前
Peter Bay Bastian 0ac8d160 Fix for DDXY node 7 年前
GitHub 6f046031 Merge pull request #127 from Unity-Technologies/procedural-shape 7 年前
Peter Bay Bastian 3edd948a Updates to party preview 7 年前
Peter Bay Bastian c0c7450c Saturate dot product result in fresnel effect node to avoid negative values 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
GitHub 6a80fdeb Merge pull request #122 from Unity-Technologies/node-bugfixes 7 年前
GitHub 5546123e Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper e3bd536c Merge branch 'master' into HDMaster 7 年前
Tim Cooper 9d765833 Update Shader graph importer to properly register shaders. 7 年前
GitHub 1a3f590c Merge pull request #99 from Unity-Technologies/node-input-scene 7 年前
Peter Bay Bastian ce26a5b8 Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114) 7 年前
Peter Bay Bastian 81940dcd Add object control back to SubGraphNode for now (fixes #112) 7 年前
Peter Bay Bastian 02c12a94 Fix order of things when adding slots (fixes #111) 7 年前
Peter Bay Bastian 27c461e8 Make sure that new properties do not alias the names of other properties (#fix 102) 7 年前
Peter Bay Bastian 8fb4d936 Update package version 7 年前
Tim Cooper ae8e0962 starting to update nodes to new library. 7 年前
Peter Bay Bastian c4db054d Update gitignore to make sure that people don't commit npmrc files 7 年前
Tim Cooper a197968f Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
GitHub ef9bd86c Merge pull request #124 from Unity-Technologies/color-rgb 7 年前
Matt Dean a8be8e67 Fix slot value type 7 年前
Peter Bay Bastian 951a9b04 Add license 7 年前
Matt Dean 00d8b6e8 Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot 7 年前
Peter Bay Bastian 53517148 Even better node repositioning 7 年前
Peter Bay Bastian 178bcf2b Save correct position to node drawState 7 年前
Peter Bay Bastian e46e896a Output stack trace along with "invalid edge" warning 7 年前
Peter Bay Bastian eed09312 When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position 7 年前
Peter Bay Bastian 8c82d94e - Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible) 7 年前
Peter Bay Bastian 31fd09c2 Update LW package version to 0.1.20 7 年前
Peter Bay Bastian 09db5bd9 - Remove NodeCreator 7 年前
Matt Dean 97df3812 Fixes for Blend node 7 年前