178 次代码提交 (650a7ab4-794b-4d64-8223-8cc2141c9081)

作者 SHA1 备注 提交日期
Felipe Lira 4ec26522 Removed obsolete comment 7 年前
Felipe Lira 28a20cf9 Small change to serialized property in lightweight asset. 7 年前
Julien Ignace 202259ba - Fixed Render() to loop over all cameras (otherwise more than one off-screen camera did not work...) 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira d72cae5f Minor shader optimization 7 年前
Felipe Lira 55665f03 Replaced explicit render texture creation mode with RenderTextureDescriptor 7 年前
Felipe Lira 42e09fc5 Added correct template images for test scenes. 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Felipe Lira 9233eae4 Minor fix to the CoreUtils depth slice change. 7 年前
Felipe Lira cdde6929 Fixed build error on android. 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
Felipe Lira 4654dbdf Added depth slice to SetRenderTarget SRP api. 7 年前
Felipe Lira 69f92503 Fixed issue that caused wrong RT setup for platforms that support MSAA back buffer. 7 年前
Felipe Lira 161e43f7 Fixed a compiler shader error introduced in last commit. 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
Felipe Lira 70a6735a Small change to camera inspector to only display forward rendering path, 7 年前
Felipe Lira ed1d3a8f Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 645aa670 Fixed missing material reference in test 11. 7 年前
Julien Ignace 58ea35a7 Null pointer exception fix when no directional light in the scene. 7 年前
Julien Ignace b4a35f1f Probe Cache: Fixed conversion shader to use the proper mip when input texture was not the right size. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Paul Melamed 982555b5 beginning work on decal shader 7 年前
Paul Melamed 0be6b369 started the decal branch 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace ae40eca7 Missing files 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 57fd61c7 Disabled postprocessing and softparticles for VR. Depends on robs PR. Fixed postprocessing beforetransparent effects. 7 年前
Felipe Lira f61a71e0 Split resourse setup for Mono and Stereo. 7 年前
Felipe Lira e3ae9976 Fixed issue that was causing point lights to not be shaded when only 1 light was visible. 7 年前
Felipe Lira 5266236e Added camera inspector for lightweight pipeline. 7 年前
Felipe Lira 9687b9e9 Small cleanup in lighteditor. 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前
Felipe Lira 4c947d69 Create custom light inspector for lightweight pipeline. 7 年前
Felipe Lira 8c9baae9 Fixed points lights that were wrongfully lit when additional pixels lights were zero. 7 年前
Felipe Lira ee5a618b Added code to make BeforeTransparent postfx work. We need a way to check when the effect is enabled to properly make it work. 7 年前
Andre McGrail 8b5b9ea5 Added test 041_Lighting_BasicArea for area light 7 年前
Andre McGrail 2978ddd1 Fixed test 040_UpgradeScene FBX import options 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
Felipe Lira e8bd18b1 Removed attenuation texture from project. 7 年前
Felipe Lira dc533887 Fixed light sorting popping. Changed the way main light is computed. It can only be a directional light or a light that casts shadow. 7 年前
Felipe Lira 9ac0c202 fixed bug in vertex light count 7 年前
Felipe Lira 35a2a905 Fixed bug in vertex lighting caused by casting due to typo. 7 年前