Sebastien Lagarde
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240bc3d1
|
first compiling version
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7 年前 |
Evgenii Golubev
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20d1b1c5
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Replace 'useThinObjectMode' with 'useThickObjectMode'
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7 年前 |
sebastienlagarde
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b0813df9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
GitHub
|
5dd60cfa
|
Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
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7 年前 |
Evgenii Golubev
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05dd6085
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Revert the change to feature variants
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7 年前 |
GitHub
|
d8ba0411
|
Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |
Evgenii Golubev
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18cc40b5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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823650a0
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Added missing todo
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7 年前 |
Evgenii Golubev
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0d034a4a
|
Re-enable clear coat
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7 年前 |
Thomas
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23d71a90
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Added basic volume previz in the scene view
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7 年前 |
GitHub
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bff0df0c
|
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
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7 年前 |
Evgenii Golubev
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a79cfd1d
|
Remove 'bsdfData.roughness'
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7 年前 |
Julien Ignace
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9ef29bfb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
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7 年前 |
Thomas
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d9eda761
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HDRP integration
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7 年前 |
GitHub
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01f3693c
|
Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
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7 年前 |
Evgenii Golubev
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7933294f
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Remove TilePass.cs
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7 年前 |
GitHub
|
05233494
|
Update GGXConvolution.cs
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7 年前 |
Julien Ignace
|
77b6f80a
|
Removed blacksmith sky
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7 年前 |
Thomas
|
d0ecb25c
|
Generic volume framework
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7 年前 |
Evgenii Golubev
|
5186af41
|
Fix SSS in Deferred.shader
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7 年前 |
Sebastien Lagarde
|
2d0640a5
|
Draft 2
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7 年前 |
Julien Ignace
|
ec66382f
|
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
Thomas
|
40603f1c
|
CoreEditorUtils additions
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7 年前 |
Evgenii Golubev
|
228fd56b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Sebastien Lagarde
|
e5ebb9cb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
|
7 年前 |
Sebastien Lagarde
|
4a7f92da
|
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
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7 年前 |
Sebastien Lagarde
|
e7691b78
|
HDRenderPipeline: Add TransparentBackface pass on lit material
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7 年前 |
Sebastien Lagarde
|
02c0f879
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
|
7 年前 |
Sebastien Lagarde
|
d6a7fcd6
|
HDRenderPipeline; Clean include of Color.hlsl
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7 年前 |
Sebastien Lagarde
|
5b874b26
|
draft 2
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7 年前 |
Sebastien Lagarde
|
fd3a0fb2
|
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
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7 年前 |
Sebastien Lagarde
|
0cdbadfa
|
First draft
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7 年前 |
Sebastien Lagarde
|
3637fa01
|
ShaderLibrary: Update YCoCg function in color.hlsl
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7 年前 |
GitHub
|
bb9d2f89
|
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
15b64fff
|
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
db77157f
|
Update meta
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7 年前 |
GitHub
|
4914124a
|
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
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7 年前 |
Julien Ignace
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b8a4b09f
|
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
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7 年前 |
GitHub
|
eb65ca3d
|
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
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7 年前 |
Julien Ignace
|
6c624a86
|
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
GitHub
|
90ff0b6e
|
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
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7 年前 |
Julien Ignace
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182cb19b
|
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
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7 年前 |
GitHub
|
d45213dd
|
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
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7 年前 |
Julien Ignace
|
d50d5989
|
Post merge fix
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7 年前 |
Evgenii Golubev
|
41563dba
|
Scalarize SSS transmission
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7 年前 |
Julien Ignace
|
92a18712
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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7 年前 |
Evgenii Golubev
|
613d7de3
|
Reduce the number of feature variants from 27 to 14
|
7 年前 |
GitHub
|
1e9184b9
|
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
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7 年前 |
Evgenii Golubev
|
5ed87a9c
|
Optimize anisotropic GGX
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7 年前 |
GitHub
|
da3dc10a
|
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |