Remy
cd0989fe
Add Pixel/Vertex displacement specific graphic tests
7 年前
Peter Bay Bastian
c421de0a
Update use of EdgeControl to non-obsolete properties
7 年前
Peter Bay Bastian
4a06bed4
Remove last bit of toolbar
7 年前
Peter Bay Bastian
02e4d882
Move "update asset" button to blackboard
7 年前
Peter Bay Bastian
90868fe3
Move "convert to subgraph" to context menu
7 年前
Peter Bay Bastian
b4404ee6
Remove preview rate limitation button
7 年前
Peter Bay Bastian
2c5ae2d4
Move "Copy shader" into context menu
7 年前
Peter Bay Bastian
128c6db4
Add sub-graphs to node search menu
7 年前
Peter Bay Bastian
25b4e7b2
Remove GeneratedShader
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Jens Holm
e5a6f66e
Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data
7 年前
Peter Bay Bastian
e91932f8
Node selector / search
7 年前
Jens Holm
d52d83b7
Add SerializableMesh
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Tim Cooper
ff93dfe2
update package version
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
0e092ee5
remove files that should not be there.
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
b62f77e6
npmignore file
7 年前
Tim Cooper
03becbc9
Add shadergraph package
7 年前
Tim Cooper
ec95c348
Add template path export.
7 年前
Tim Cooper
50b35144
First pass move file / folders.
7 年前
Tim Cooper
2460b1dc
remove not needed files
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
GitHub
35129ab8
Merge pull request #91 from Unity-Technologies/node-bugfixes
Node Bugfixes
7 年前
GitHub
d8578f92
Merge pull request #82 from Unity-Technologies/node-artistic-adjustment
Node artistic adjustment
7 年前
GitHub
9ddf9039
Merge pull request #85 from Unity-Technologies/node-channel
Node Channel
7 年前
Peter Bay Bastian
09c61d96
Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider)
7 年前
Peter Bay Bastian
7be0bdf0
Close ShaderGraph window if it fails to load asset from serialized guid
7 年前
Peter Bay Bastian
3fdee329
ShaderGraph window now loads properly between Editor sessions #49
7 年前
Matt Dean
73639f15
Fix Checkerboard node
- Rename class
- Rename method
- Change color slots to Color type
- Adjust UVs to align checker to boundaries
- Use precision value
- Comment out old node (using the Checkerboard name)
7 年前
Tim Cooper
1a40598f
Update the party preview.
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Matt Dean
65348a87
Rename Checkboard Node
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
627c384a
Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
f698c591
Changed Length Node output to vec1
7 年前
Peter Bay Bastian
7386944f
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
7 年前
Tim Cooper
0ceca805
Add transparency modes.
7 年前
Matt Dean
b510d6f4
Fixes for PR
7 年前
Peter Bay Bastian
9284e11f
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
7 年前
Tim Cooper
a0602cf5
Generalised PBR / Unlit master
7 年前
Matt Dean
736a2328
Add LOD input and inline reflection vector
7 年前
Peter Bay Bastian
9d6fad5e
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前