Tim Cooper
7 年前
当前提交
048fd0dd
共有 17 个文件被更改,包括 203 次插入 和 115 次删除
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14MaterialGraphProject/Assets/NewNodes/Editor/Keep/HeightToNormalNode.cs
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89MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightPBRSubShader.cs
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14MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightPBRExtraPasses.template
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89MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightPBRForwardPass.template
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightUnlitPass.template
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2MaterialGraphProject/ProjectSettings/GraphicsSettings.asset
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5MaterialGraphProject/UnityPackageManager/manifest.json
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/LightWeightShaderPaths.cs.meta
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33MaterialGraphProject/Assets/LightweightAsset.asset
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8MaterialGraphProject/Assets/LightweightAsset.asset.meta
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18MaterialGraphProject/Assets/UnityShaderEditor/Editor/LightWeightShaderPaths.cs
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21MaterialGraphProject/ProjectSettings/EditorSettings.asset
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6MaterialGraphProject/ProjectSettings/PresetManager.asset
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10MaterialGraphProject/Assets/SRP.meta
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0/MaterialGraphProject/Assets/UnityShaderEditor/Editor/LightWeightShaderPaths.cs.meta
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{ |
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"registry": "https://staging-packages.unity.com", |
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"com.unity.render-pipelines.core" : "0.1.11", |
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"com.unity.render-pipelines.lightweight" : "0.1.11" |
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} |
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} |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!114 &11400000 |
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MonoBehaviour: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} |
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m_Name: LightweightAsset |
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m_EditorClassIdentifier: |
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m_MaxPixelLights: 4 |
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m_SupportsVertexLight: 0 |
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m_SupportSoftParticles: 0 |
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m_MSAA: 4 |
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m_RenderScale: 1 |
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m_ShadowType: 1 |
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m_ShadowAtlasResolution: 1024 |
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m_ShadowNearPlaneOffset: 2 |
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m_ShadowDistance: 50 |
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m_ShadowCascades: 1 |
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m_Cascade2Split: 0.25 |
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} |
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m_DefaultShader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} |
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m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} |
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m_CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} |
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m_DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} |
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m_DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, |
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type: 2} |
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m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, |
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type: 2} |
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fileFormatVersion: 2 |
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guid: 9c068d834ef325345b87395bd103e074 |
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NativeFormatImporter: |
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externalObjects: {} |
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mainObjectFileID: 11400000 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System.Linq; |
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using UnityEngine; |
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using System.IO; |
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namespace UnityEditor.Experimental.Rendering |
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{ |
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static class LightweightIncludePaths |
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{ |
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[ShaderIncludePath] |
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public static string[] GetPaths() |
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{ |
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return new[] |
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{ |
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Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders") |
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}; |
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} |
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} |
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} |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!159 &1 |
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EditorSettings: |
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m_ObjectHideFlags: 0 |
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serializedVersion: 7 |
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m_ExternalVersionControlSupport: Hidden Meta Files |
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m_SerializationMode: 2 |
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m_LineEndingsForNewScripts: 2 |
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m_DefaultBehaviorMode: 0 |
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m_SpritePackerMode: 0 |
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m_SpritePackerPaddingPower: 1 |
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m_EtcTextureCompressorBehavior: 1 |
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m_EtcTextureFastCompressor: 1 |
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m_EtcTextureNormalCompressor: 2 |
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m_EtcTextureBestCompressor: 4 |
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp |
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m_ProjectGenerationRootNamespace: |
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m_UserGeneratedProjectSuffix: |
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m_CollabEditorSettings: |
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inProgressEnabled: 1 |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!1386491679 &1 |
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PresetManager: |
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m_ObjectHideFlags: 0 |
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m_DefaultList: [] |
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fileFormatVersion: 2 |
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guid: 612579e2db831754e87f0b4b938dbfaf |
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folderAsset: yes |
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timeCreated: 1504184175 |
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licenseType: Pro |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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