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namespace UnityEditor.ShaderGraph |
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{ |
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/* [Title("UV/Tri-Planar Mapping")] |
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/* [Title("UV", "Tri-Planar Mapping")] |
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public class UVTriPlanar : FunctionNInNOut, IGeneratesFunction, IMayRequireNormal, IMayRequireWorldPosition |
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{ |
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private int slot0, slot1, slot2, slot3, slot4, slot5, slot6 = 0; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("UV/Tri-Planar Mapping")] |
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[Title("UV", "Tri-Planar Mapping")] |
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public class UVTriPlanar : FunctionNInNOut, IGeneratesFunction, IMayRequireNormal, IMayRequireWorldPosition |
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{ |
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private int slot0, slot1, slot2, slot3, slot4, slot5, slot6 = 0; |
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