Sebastien Lagarde
2d0640a5
Draft 2
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
e5ebb9cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
7 年前
Sebastien Lagarde
4a7f92da
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
7 年前
Sebastien Lagarde
e7691b78
HDRenderPipeline: Add TransparentBackface pass on lit material
7 年前
Sebastien Lagarde
02c0f879
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Sebastien Lagarde
d6a7fcd6
HDRenderPipeline; Clean include of Color.hlsl
7 年前
Sebastien Lagarde
5b874b26
draft 2
7 年前
Sebastien Lagarde
fd3a0fb2
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
7 年前
Sebastien Lagarde
0cdbadfa
First draft
7 年前
Sebastien Lagarde
3637fa01
ShaderLibrary: Update YCoCg function in color.hlsl
7 年前
GitHub
bb9d2f89
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
15b64fff
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
Sebastien Lagarde
db77157f
Update meta
7 年前
GitHub
4914124a
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
7 年前
Julien Ignace
b8a4b09f
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
7 年前
GitHub
eb65ca3d
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
GitHub
90ff0b6e
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
7 年前
Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
GitHub
d45213dd
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
7 年前
Julien Ignace
d50d5989
Post merge fix
7 年前
Evgenii Golubev
41563dba
Scalarize SSS transmission
7 年前
Julien Ignace
92a18712
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
613d7de3
Reduce the number of feature variants from 27 to 14
7 年前
GitHub
1e9184b9
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
7 年前
Evgenii Golubev
5ed87a9c
Optimize anisotropic GGX
7 年前
GitHub
da3dc10a
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
a347dad5
Add Lit Detail and Emission graphic tests
7 年前
Julien Ignace
40fdbce8
Updated realtime cubemap scene baked data.
7 年前
Robert Srinivasiah
450bb70b
Fix mismatched option name and debug menu item
Too many local branches -_-
7 年前
Evgenii Golubev
a38815ea
Remove unused variable
7 年前
Remy
78acef98
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
5a107310
Renamed TilePass to LightLoop
7 年前
Robert Srinivasiah
d71a9b3a
Debug option to disable stereo paths
7 年前
Evgenii Golubev
f1b9bce7
Avoid the warning about division by 0
7 年前
GitHub
e637d98f
Merge pull request #618 from Unity-Technologies/fix/refractionSampling
[Refraction] Fix refraction sampling
7 年前
Evgenii Golubev
3855ba0c
Remove redundant normalization
7 年前
Remy
539d3115
Add detail mask test in lit_features
7 年前
GitHub
8237c917
Add a comment
7 年前
GitHub
068c155a
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
7 年前
Evgenii Golubev
f3c7dd5c
Optimize divergent execution of the anisotropic GGX
If the tile has any pixels with anisotropic GGX, we evaluate the entire tile with anisotropic GGX rather than first evaluating pixels with anisotropic GGX and then pixels with isotropic GGX.
Before
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 92 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2676 ALU, 183 Control Flow, 50 TFETCH
After
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 94 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2583 ALU, 183 Control Flow, 50 TFETCH
7 年前
GitHub
c5c6089a
Merge pull request #619 from EvgeniiG/master
Reintroduce EvaluateBSDF_Area()
7 年前
Evgenii Golubev
96f00c6c
Add a comment
7 年前
Evgenii Golubev
c1f921e2
Update comment
7 年前
Evgenii Golubev
aa8b5a9c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
09d6788b
Update comment
7 年前
GitHub
af3e20a0
Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
fd20358f
Add Lit BentNormal template image
7 年前
Frédéric Vauchelles
266485f6
[Refraction] Fix refraction sampling
7 年前