Thomas
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23d71a90
|
Added basic volume previz in the scene view
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7 年前 |
Thomas
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d9eda761
|
HDRP integration
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7 年前 |
Evgenii Golubev
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7933294f
|
Remove TilePass.cs
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7 年前 |
GitHub
|
05233494
|
Update GGXConvolution.cs
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7 年前 |
Julien Ignace
|
77b6f80a
|
Removed blacksmith sky
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7 年前 |
Thomas
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d0ecb25c
|
Generic volume framework
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7 年前 |
Evgenii Golubev
|
5186af41
|
Fix SSS in Deferred.shader
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7 年前 |
Sebastien Lagarde
|
2d0640a5
|
Draft 2
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7 年前 |
Julien Ignace
|
ec66382f
|
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
Thomas
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40603f1c
|
CoreEditorUtils additions
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7 年前 |
Evgenii Golubev
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228fd56b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Sebastien Lagarde
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e5ebb9cb
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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7 年前 |
Sebastien Lagarde
|
4a7f92da
|
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
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7 年前 |
Sebastien Lagarde
|
e7691b78
|
HDRenderPipeline: Add TransparentBackface pass on lit material
|
7 年前 |
Sebastien Lagarde
|
02c0f879
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
Sebastien Lagarde
|
d6a7fcd6
|
HDRenderPipeline; Clean include of Color.hlsl
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7 年前 |
Sebastien Lagarde
|
5b874b26
|
draft 2
|
7 年前 |
Sebastien Lagarde
|
fd3a0fb2
|
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
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7 年前 |
Sebastien Lagarde
|
0cdbadfa
|
First draft
|
7 年前 |
Sebastien Lagarde
|
3637fa01
|
ShaderLibrary: Update YCoCg function in color.hlsl
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7 年前 |
GitHub
|
bb9d2f89
|
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
15b64fff
|
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
db77157f
|
Update meta
|
7 年前 |
GitHub
|
4914124a
|
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
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7 年前 |
Julien Ignace
|
b8a4b09f
|
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
|
7 年前 |
GitHub
|
eb65ca3d
|
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
Julien Ignace
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6c624a86
|
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
GitHub
|
90ff0b6e
|
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
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7 年前 |
Julien Ignace
|
182cb19b
|
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
|
7 年前 |
GitHub
|
d45213dd
|
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
|
7 年前 |
Julien Ignace
|
d50d5989
|
Post merge fix
|
7 年前 |
Evgenii Golubev
|
41563dba
|
Scalarize SSS transmission
|
7 年前 |
Julien Ignace
|
92a18712
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
Evgenii Golubev
|
613d7de3
|
Reduce the number of feature variants from 27 to 14
|
7 年前 |
GitHub
|
1e9184b9
|
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
|
7 年前 |
Evgenii Golubev
|
5ed87a9c
|
Optimize anisotropic GGX
|
7 年前 |
GitHub
|
da3dc10a
|
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
a347dad5
|
Add Lit Detail and Emission graphic tests
|
7 年前 |
Julien Ignace
|
40fdbce8
|
Updated realtime cubemap scene baked data.
|
7 年前 |
Robert Srinivasiah
|
450bb70b
|
Fix mismatched option name and debug menu item
Too many local branches -_-
|
7 年前 |
Evgenii Golubev
|
a38815ea
|
Remove unused variable
|
7 年前 |
Remy
|
78acef98
|
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
|
7 年前 |
Julien Ignace
|
5a107310
|
Renamed TilePass to LightLoop
|
7 年前 |
Robert Srinivasiah
|
d71a9b3a
|
Debug option to disable stereo paths
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7 年前 |
Evgenii Golubev
|
f1b9bce7
|
Avoid the warning about division by 0
|
7 年前 |
GitHub
|
e637d98f
|
Merge pull request #618 from Unity-Technologies/fix/refractionSampling
[Refraction] Fix refraction sampling
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7 年前 |
Evgenii Golubev
|
3855ba0c
|
Remove redundant normalization
|
7 年前 |
Remy
|
539d3115
|
Add detail mask test in lit_features
|
7 年前 |
GitHub
|
8237c917
|
Add a comment
|
7 年前 |
GitHub
|
068c155a
|
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
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7 年前 |