183 次代码提交 (02b23d6e-5ff6-429d-9278-b400299693ef)

作者 SHA1 备注 提交日期
sebastienlagarde 2fae393e More work 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
sebastienlagarde 94ae3cb7 Fix issue with DecodeFromGbuffer missing PerceptualRoughness init 8 年前
sebastienlagarde fdf8f78f Bad previous fix, sorry 8 年前
sebastienlagarde 4984a6d0 Prepare for deferred rendering 8 年前
sebastienlagarde 016758b2 Update a bit the code for deferred + some notation update 8 年前
Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
Sebastien Lagarde 48e7ab2d Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
sebastienlagarde 1065c023 HDRednerLoop: Fixed bad code to reconstruct world position 8 年前
Sebastien Lagarde ef992f04 Add support for directional light 8 年前
Sebastien Lagarde 4867b779 Update GBuffer parameters 8 年前
Sebastien Lagarde 9a7564db Miss a lot of file... 8 年前
sebastienlagarde 07ccb020 HDRenderLoop: Update GGXDisney.Shader with lot of parameters 8 年前
Sebastien Lagarde 3f354281 HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
sebastienlagarde 279a61e5 HDRenderLoop: Updating inspector + shaders parameters 8 年前
sebastienlagarde 06523005 HDRenderLoop: Make shader feature worknig for DisneyGGX.shader 8 年前
Julien Ignace ad89bd6f My changes 8 年前
Julien Ignace 4077fb24 Merge branch 'my_branch' 8 年前
Julien Ignace 7a353452 Fix bad preceding "I am a Git noob" commit 8 年前
sebastienlagarde 0c45d07f HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
Julien Ignace d825657a Debug Shader first version 8 年前
sebastienlagarde 23b90c5e HDRenderLoop: Miss one change - include common.hlsl in FinalPass.hlsl 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde deb3ca40 HDRenderLoop: Fix issue with alpha test 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
sebastienlagarde 5322780e HDRenderLoop: miss one file 8 年前
Sebastien Lagarde 00d2aece HDRenderLoop: Add few function to the shader library related to far cry 4 talk 8 年前
Julien Ignace d45894b6 Merge branch 'master' into DebugShader 8 年前
GitHub 61e8c0e0 Merge pull request #3 from Unity-Technologies/DebugShader 8 年前
sebastienlagarde 1f0c5be7 HDRenderLoop: Fix issue after the merge of debug shaders 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
sebastienlagarde f7bb55e1 HDRenderLoop: Correction Metallic name 8 年前
sebastienlagarde 6d8ef108 HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
sebastienlagarde 0067d748 HDRenderLoop: Update shader generation code for debug with last change 8 年前
Julien Ignace 730f9523 LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
Julien Ignace 3b5d9978 HDRenderLoop: First version of LayeredLit GUI. 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
sebastienlagarde 1b6976d6 HDRenderLoop: rename decompress DXT5nm function + add AGorRG version 8 年前
Julien Ignace d7662a20 HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly 8 年前
Julien Ignace ef4c9761 HDRenderLoop LayeredLit: Added a Layer Mask texture and fixed a few compiling errors. 8 年前
Julien Ignace e235debb HDRenderLoop: Fixed Lit shader GUI when switching various input options. 8 年前
Sebastien Lagarde b08cad3f HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
Julien Ignace d097419c HDRenderLoop LayeredLit : Added the possibility to choose the number of layers. 8 年前
Julien Ignace 0c37e8d3 HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button. 8 年前
sebastienlagarde 134d81bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c9694590 HDRenderLoop : Moved Layered Shader tex2D* to unified macros. 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 02b23d6e HDRenderloop: fix issue after merging 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
runestubbe b8491dc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde caf80e26 HDRenderLoop: Add area light support, first draft 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
GitHub ba628504 Merge pull request #4 from Unity-Technologies/AreaLight 8 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
sebastienlagarde 21454a21 HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Paul Demeulenaere f29fce46 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 86a97da3 HDRenderLoop: Change ReflectionProbe behavior 8 年前
sebastienlagarde 7a1f23a5 HDRenderLoop: Update reflection probe behavior (change agin) 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
Paul Demeulenaere 353f6748 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Paul Demeulenaere 99a7625b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Sebastien Lagarde fab6bd80 HDRenderLoop: Miss two file 8 年前
Sebastien Lagarde edd76a17 HDRenderLoop: miss a meta file 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
sebastienlagarde 8cf763ef HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme 8 年前
GitHub 685cbab5 Merge pull request #6 from Unity-Technologies/ReflectionArchiTest 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Paul Demeulenaere a87df4d4 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde cf14676d HDRenderLoop: regenerate header hlsl after merge 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
Paul Demeulenaere f286e852 First integration for a *suitable* approach of MaterialGraph & ScriptableRenderloop (MasterNode description is draft, that's why MaterialIDAttribute is tagget as "WIP") 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere ade88088 Fix ShaderBuild 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Paul Demeulenaere e9b5f5ae - Cleaner way describe MasterNode 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Paul Demeulenaere cdb8bd40 Fix basic code generation (still draft, output is not only SurfaceData but also BuiltInData) 8 年前
Paul Demeulenaere 64664d83 Improve code generation : smarter "include" which allows variant between pass (e.g.: #{LitTemplate|useDataInput:{.*}|needFragInput:{positionWS}}) 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Paul Demeulenaere 68c59d86 Fix forward pass (wip, state aren't plugged) 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
Paul Demeulenaere c26b4333 Plug CustomGUI to MaterialGraph for HDRenderLoop 8 年前
sebastienlagarde 97713e27 HDRenderLoop: Add importance sampling of aniso GGX for ref 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Evgenii Golubev f6ce1375 Formatting; avoid D3D11 compiler warning 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Evgenii Golubev 81b8bd5f Temporarily disable the reference GGX IBL implementation 8 年前
Evgenii Golubev 2663eb61 Improve comments 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 92dde0a7 Enable two-sided support for the reference area light implementation 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Evgenii Golubev 8de2e009 Update the normalization of Baum's equation 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Evgenii Golubev 191dcd94 Optimize EvaluateBSDF_Area() with an early exit and scalar grouping 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Evgenii Golubev 0063bde5 Update LTC LUT data 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Evgenii Golubev 9c4e28d4 Compact the Disney Diffuse LUT 8 年前
Evgenii Golubev 00fa8063 Group scalars. 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
Evgenii Golubev bc786266 Add Disney Diffuse support for LTC 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前