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Group scalars.

/main
Evgenii Golubev 8 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl

2
Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl


#endif
D = D_GGX(NdotH, bsdfData.roughness);
}
specularLighting.rgb = F * Vis * D;
specularLighting.rgb = F * (Vis * D);
#ifdef DIFFUSE_LAMBERT_BRDF
float diffuseTerm = Lambert();
#else

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