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Temporarily disable the reference GGX IBL implementation

/main
Evgenii Golubev 8 年前
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81b8bd5f
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 6
      Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl

6
Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl


{
#ifdef LIT_DISPLAY_REFERENCE
specularLighting.rgb = IntegrateSpecularGGXIBLRef(V, lightData, bsdfData);
specularLighting.a = 1.0;
// TODO: fix 'IntegrateSpecularGGXIBLRef'.
//specularLighting.rgb = IntegrateSpecularGGXIBLRef(lightLoopContext, V, lightData, bsdfData);
//specularLighting.a = 1.0;
specularLighting = float4(0.0, 0.0, 0.0, 0.0);
/*
#ifdef DIFFUSE_LAMBERT_BRDF

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