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{ |
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#ifdef LIT_DISPLAY_REFERENCE |
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specularLighting.rgb = IntegrateSpecularGGXIBLRef(V, lightData, bsdfData); |
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specularLighting.a = 1.0; |
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// TODO: fix 'IntegrateSpecularGGXIBLRef'. |
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//specularLighting.rgb = IntegrateSpecularGGXIBLRef(lightLoopContext, V, lightData, bsdfData); |
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//specularLighting.a = 1.0; |
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specularLighting = float4(0.0, 0.0, 0.0, 0.0); |
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/* |
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#ifdef DIFFUSE_LAMBERT_BRDF |
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