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Evgenii Golubev 8 年前
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2663eb61
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl

4
Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.hlsl


// Reference Lambert diffuse / GGX Specular for IBL and area lights
//#define LIT_DISPLAY_REFERENCE
// TODO: Check if anisotropy with a dynamic if on anisotropy > 0 is performant. Because it may mean we always calculate both isotrpy and anisotropy case.
// TODO: Check if anisotropy with a dynamic if on anisotropy > 0 is performant. Because it may mean we always calculate both isotropy and anisotropy case.
// Helper functions/variable specific to this materia
// Helper functions/variable specific to this material
//-----------------------------------------------------------------------------
float PackMaterialId(int materialId)

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