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HDRenderLoop: regenerate header hlsl after merge

/main
sebastienlagarde 8 年前
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cf14676d
共有 1 个文件被更改,包括 2 次插入7 次删除
  1. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Shadow/ShadowDefinition.cs.hlsl

9
Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Shadow/ShadowDefinition.cs.hlsl


{
float4x4 worldToShadow;
int shadowType;
float bias;
float2 unused;
float3 unused;
};
//

{
return value.shadowType;
}
float GetBias(PunctualShadowData value)
{
return value.bias;
}
float2 GetUnused(PunctualShadowData value)
float3 GetUnused(PunctualShadowData value)
{
return value.unused;
}

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