516 次代码提交 (Branch_Batching2)

作者 SHA1 备注 提交日期
Arnaud Carre 1a62e64c dummy change to tets commit 7 年前
Arnaud Carre 048901c2 adding profiling to C# scriptable loop code 7 年前
Arnaud Carre 0bcbf4af Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre 924bf6c0 Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre d57fb15d Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre fb1f6f8f update some new batcher test scenes 7 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
Arnaud Carre 5b684631 new batcher test scenes updated 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Arnaud Carre 0e118bb0 change skinMesh scene with spiders 8 年前
Arnaud Carre 23470784 Merge branch 'master' into Branch_Batching2 8 年前
Arnaud Carre 9ef2366c Now UnityPerDraw can be bound at any slot + enabling debug shader symbol 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 8 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
sebastienlagarde 8e415ce6 Remove unwated menue state 8 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 8 年前
Arnaud Carre c20f2c3c change material prefab to "standard" (and not sub surf scattering) 8 年前
Keijiro Takahashi b9613a40 An attempt at fixing issues. 8 年前
Arnaud Carre ffddcca6 added NewBatcherSkin to test skinned meshes 8 年前
Sebastien Lagarde 62bb2f57 HDRenderPipeline: Disable SSAO for now 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
Sebastien Lagarde 4f0ce374 HDRenderPipeline: split class and make it work 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Sebastien Lagarde d42c60fe HDRenderPipeline: Fix EOL and shader compil issue for AO 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Keijiro Takahashi bbf78b3f Added null checks. 8 年前
Keijiro Takahashi 9ab50093 Moved SSAO after depth copying. 8 年前
Keijiro Takahashi 6ee4ca5a Renamed some classes. 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Keijiro Takahashi b88fea8f Changed directory structure. 8 年前
Keijiro Takahashi 8915d659 Removed BOM 8 年前
Keijiro Takahashi 925e0fdd Null check before using CommonSettings 8 年前
Arnaud Carre 1b8ffc41 adding new skinned mesh scene 8 年前
Keijiro Takahashi 705fd129 Moved SSAO settings into CommonSettings. 8 年前
Arnaud Carre 5b313e79 add some stats to mini-profiler 8 年前
Keijiro Takahashi 2a5a3d5c Added SSAO implementation preliminary. 8 年前
Torbjorn Laedre 655b822c Fixed missing gamma handling of RGBM encoded lightmaps. 8 年前
Torbjorn Laedre 7aaed715 Fixed lightmap sample helper ignoring RGBM unpacking path. 8 年前
Julien Ignace c25417c7 Created an override for the Lighting debug panel. 8 年前
GitHub 1eaf565f Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD 8 年前
Julien Ignace dc01c46d Correctly split UI from debug menu code. 8 年前
sebastienlagarde ad37c95f Missing file 8 年前
Julien Ignace 6fd2dc66 Renamed debug menu classes for consistency 8 年前
sebastienlagarde c95acc41 Update directory structure of graphic test 8 年前