// TODO: Workflow problem here, I would like to only generate variant for the LIGHTLOOP_TILE_PASS case, not the LIGHTLOOP_SINGLE_PASS case. This must be on lightloop side and include here.... (Can we codition
// SSSSS algorithm need to know which pixels contribute to SSS and which doesn't. We could use the stencil for that but it mean that it will increase the cost of SSSSS
// A simpler solution is to add a slight contribution here that isn't visible (here we chose fp16 min (which is also fp11 and fp10 min).
// The SSSSS algorithm will check if diffuse lighting is black and discard the pixel if it is the case
// SSSSS algorithm need to know which pixels contribute to SSS and which doesn't. We could use the stencil for that but it mean that it will increase the cost of SSSSS
// A simpler solution is to add a slight contribution here that isn't visible (here we chose fp16 min (which is also fp11 and fp10 min).
// The SSSSS algorithm will check if diffuse lighting is black and discard the pixel if it is the case
/* 25 */ LIGHT_FEATURE_MASK_FLAGS | MATERIAL_FEATURE_MASK_FLAGS, // Catch all case with MATERIAL_FEATURE_MASK_FLAGS is needed in case we disable material classification
/* 30 */ LIGHT_FEATURE_MASK_FLAGS | MATERIAL_FEATURE_MASK_FLAGS, // Catch all case with MATERIAL_FEATURE_MASK_FLAGS is needed in case we disable material classification