#pragma target 4.5
#pragma only_renderers d3d11 ps4 metal // TEMP: until we go futher in dev
// #pragma enable_d3d11_debug_symbols
#pragma enable_d3d11_debug_symbols
//-------------------------------------------------------------------------------------
// Variant
// ----------------------------------------------------------------------------
CBUFFER_START(UnityPerDraw : register(b0))
CBUFFER_START(UnityPerDraw)
#ifdef UNITY_USE_PREMULTIPLIED_MATRICES
float4x4 glstate_matrix_mvp;
float4x4 glstate_matrix_modelview0;