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Removed BOM

/Branch_Batching2
Keijiro Takahashi 8 年前
当前提交
8915d659
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/AmbientOcclusion/Resources/AmbientOcclusion.shader
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/AmbientOcclusion/Runtime/AmbientOcclusionContext.cs

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/AmbientOcclusion/Resources/AmbientOcclusion.shader


Shader "Hidden/HDPipeline/ScreenSpaceAmbientOcclusion"
Shader "Hidden/HDPipeline/ScreenSpaceAmbientOcclusion"
{
SubShader
{

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/AmbientOcclusion/Runtime/AmbientOcclusionContext.cs


using UnityEngine;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.PostProcessing;

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