浏览代码

HDRenderPipeline: Disable SSAO for now

/Branch_Batching2
Sebastien Lagarde 7 年前
当前提交
62bb2f57
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl


out float3 specularLighting)
{
LightLoopContext context;
context.ambientOcclusion = LOAD_TEXTURE2D(_AmbientOcclusionTexture, posInput.unPositionSS).x;
context.ambientOcclusion = 1; // LOAD_TEXTURE2D(_AmbientOcclusionTexture, posInput.unPositionSS).x;
context.sampleShadow = 0;
context.sampleReflection = 0;
context.shadowContext = InitShadowContext();

out float3 specularLighting)
{
LightLoopContext context;
context.ambientOcclusion = LOAD_TEXTURE2D(_AmbientOcclusionTexture, posInput.unPositionSS).x;
context.ambientOcclusion = 1; // LOAD_TEXTURE2D(_AmbientOcclusionTexture, posInput.unPositionSS).x;
context.sampleShadow = 0;
context.sampleReflection = 0;
context.shadowContext = InitShadowContext();

正在加载...
取消
保存