Eduardo Chaves
91c14c31
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
4eca4e2f
Menu Reorg: Art & Levels
8 年前
RinaldoTjan
41da8598
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
5e5d7d07
Fix the title of the node.
It was named RGB to Linear in the node title.
8 年前
Florent Guinier
ec474be5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
ef69c53a
Convolve filter v1 (WIP)
8 年前
Florent Guinier
1d20711e
convolve filter step2 (plug weights)
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Florent Guinier
fe87f870
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
419516e8
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
5f08fc4e
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
Jennifer Nordwall
b94d71ca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
c5984a7b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
7a9f1ef2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
683c517e
Merge remote-tracking branch 'origin/hackweek2017' into hackweek2017
8 年前
Tim Cooper
2e183994
Add time checkbox
Make shorter GUIDs
8 年前
Tim Cooper
e8c71321
converting nodes to new system.
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
4b1458e8
Remove Function3Input (use code node) :)
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
GitHub
1d08cd88
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Tim Cooper
497d1891
Fix merge issues.
7 年前
Matt Dean
41b314d2
Merge branch 'master' into node-validation
7 年前
Natalie Burke
11e072f9
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Tim Cooper
bb560530
Rename folders
7 年前
Tim Cooper
acd0279b
Hue Node
7 年前
Tim Cooper
25b59d14
Saturation Node
7 年前
Matt Dean
471c7357
Contrast Node
7 年前
Matt Dean
8e0e719e
White Balance Node
7 年前
Matt Dean
8707e0ea
Replace Color Node
7 年前
Matt Dean
711f81fa
Added Channel Mixer Node
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
b48cb4c9
Color Mask Node
7 年前
Matt Dean
13948f2d
Channel Mask Node
7 年前
Matt Dean
8653d727
Change Replace Color to use Color slot types
7 年前
Matt Dean
c06cd050
Fixes for PR
Also made function reusable for different node insatnces
7 年前
Matt Dean
2cc3b58e
Fix Channel Mask node
- Convert to Abstract derived
- Move channel validation check to node side
- Cleanup
7 年前
GitHub
a8dfafe4
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
GitHub
d8578f92
Merge pull request #82 from Unity-Technologies/node-artistic-adjustment
Node artistic adjustment
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Peter Bay Bastian
da0d10c8
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
7 年前
Matt Dean
a19f5b15
Moved BlendMode node
7 年前
Matt Dean
484cbca7
Renamed Blend node
7 年前
Matt Dean
b60e8b5a
Update Blend node
7 年前
Matt Dean
8cdf0c8f
Move BlendModesEnum
7 年前
Matt Dean
4d3bb030
Rename BlendMode
7 年前
Matt Dean
5f368a29
Move old Artistic nodes back to WIP folder
7 年前
Matt Dean
7c7d7604
Add Colorspace Conversion node
7 年前
Matt Dean
bcfd7b47
Fix Blend node naming conventions
7 年前
Matt Dean
24863ece
Remove old colorspace conversion nodes and fix part preview graph
7 年前
Matt Dean
3d06be46
Moved Normal nodes
7 年前
Matt Dean
d0950f2d
Rename Normal nodes
7 年前
Matt Dean
134e68b6
Fix Normal nodes
7 年前
Matt Dean
7c2a62b0
Add Normal Strength node
7 年前
Matt Dean
00f3fcff
Merge branch 'master' into node-validate-current
7 年前
GitHub
0eec5e4e
Merge pull request #95 from Unity-Technologies/node-validate-current
Validate all current nodes
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Peter Bay Bastian
c467fab5
Make color space conversion node controls a bit neater
7 年前
Peter Bay Bastian
211cf575
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
7 年前
Matt Dean
5a69c812
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
adae5870
Rename Hue input to Offset
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
63709067
Missing from previous commit
7 年前
Matt Dean
fd5fa964
Merge Master
7 年前
Matt Dean
97df3812
Fixes for Blend node
7 年前
Matt Dean
00d8b6e8
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
GitHub
ef9bd86c
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
7 年前
Tim Cooper
a197968f
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
GitHub
6a80fdeb
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Tim Cooper
7a9a255f
More work on porting node library across to new shader library.
7 年前
Peter Bay Bastian
914403a2
Temp fix for various nodes
7 年前
Peter Bay Bastian
929cf786
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
41e06942
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Matt Dean
125d4bb5
Switch Linear Light blend methods
7 年前
Matt Dean
3e4f3590
Channel Mask node to Mask Field (prt 1)
7 年前
Matt Dean
29e04332
Channel Mask node to Mask Field (prt 2)
7 年前
Matt Dean
4503a2ce
Change Flip node to flip 1 > -1 and added Invert Colors node
7 年前
GitHub
c3ae833e
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
7 年前
Tim Cooper
259c7ce1
Changing sub graphs to use functions instead of inlining.
7 年前
GitHub
455b4075
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
7 年前
Matt Dean
dee739b5
Restore LinearLightAddSub blend mode
7 年前
Matt Dean
11d733ee
Fix Normal Strength node
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
f9d9e891
Rename Blend node inputs
7 年前
GitHub
87638b44
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
70e75999
Fix Channel Mask validation
7 年前
Matt Dean
7e22f269
Update ToggleControl to UIElements
Cosmetic fixes to
- InvertColors node
- ChannelMixer node
- Blend node
7 年前
Matt Dean
e5024bd2
Cosmetic (name) changes
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Matt Dean
c119f05e
Add Dither node
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Keijiro Takahashi
820e58c3
Improvements to artistic nodes.
- Added the fuzziness slot to ReplaceColorNode and ColorMaskNode. It works like
the fuzziness parameter in Photoshop that gives softer edges to the mask.
- Changed the output format of ColorMaskNode from Vector3 to Vector1. It only
outputs single channel masks.
- Added the opacity slot to BlendNode. It's useful when one tries using
BlendNode like layers in Photoshop.
7 年前
Keijiro Takahashi
72b23308
Fixes to the previous commit.
- Added default value 1.0 to the opacity slots.
- Swapped the slot IDs to be compatible with the previous versions.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Keijiro Takahashi
8c83fd3d
Changed input slot IDs for backward compatibility.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
Peter Bay Bastian
e7ecacd5
Rename package folder to match package name
7 年前
GitHub
286d82a6
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
d36a05a1
Fix issues after merge with master
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
Peter Bay Bastian
b5379b4b
Fixed float value to string error and truncation warning for normal create node
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
GitHub
92542c54
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
26a4b39a
HD subshaders branch rebuild
7 年前
GitHub
cd218826
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
7 年前
Alex Lian
0d975dea
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Matt Dean
cef782d1
Added Normal Derive Nodes ( #1550 )
* adding normal derive nodes
* updates to changelog and renaming normal nodes for clarity
* updated file names
* changed float to precision on normal reconstruct z node
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
74d0a872
Merge pull request #1745 from Unity-Technologies/master
Merge from master
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Matt Dean
91d80f85
Small Node Fixes ( #1670 )
* unroll simple noise loop and add overwrite blend mode to blend node
* updated changelog
* fixed polygon node caluclations
* put overwrite blend mode at the end of the enum
* updates to changelog
* fixing z calculation on normal strength node
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前