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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Art", "BlendMode")] |
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public class BlendModeNode : CodeFunctionNode |
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[Title("Artistic", "Blend", "Blend")] |
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public class BlendNode : CodeFunctionNode |
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public BlendModeNode() |
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public BlendNode() |
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name = "BlendMode"; |
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name = "Blend"; |
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return System.Enum.GetName(typeof(BlendModesEnum), m_BlendMode); |
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return System.Enum.GetName(typeof(BlendMode), m_BlendMode); |
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BlendModesEnum m_BlendMode; |
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BlendMode m_BlendMode = BlendMode.Overlay; |
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public BlendModesEnum blendMode |
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public BlendMode blendMode |
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{ |
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get { return m_BlendMode; } |
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set |
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