浏览代码

Restore LinearLightAddSub blend mode

/main
Matt Dean 7 年前
当前提交
dee739b5
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Blend/BlendMode.cs
  2. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Blend/BlendNode.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Blend/BlendMode.cs


LinearBurn,
LinearDodge,
LinearLight,
//LinearLightAddSub,
LinearLightAddSub,
Multiply,
Negation,
Overlay,

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Blend/BlendNode.cs


}";
}
/*static string Unity_Blend_LinearLightAddSub(
static string Unity_Blend_LinearLightAddSub(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)

{
Out = B + 2.0 * A - 1.0;
}";
}*/
}
static string Unity_Blend_Multiply(
[Slot(0, Binding.None)] DynamicDimensionVector A,

正在加载...
取消
保存