浏览代码

Moved Normal nodes

/main
Matt Dean 7 年前
当前提交
3d06be46
共有 9 个文件被更改,包括 8 次插入0 次删除
  1. 8
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal.meta
  2. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/HeightToNormalNode.cs.meta
  3. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/HeightToNormalNode.cs
  4. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/UnpackNormalNode.cs.meta
  5. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/BlendNormalNode.cs.meta
  6. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/BlendNormalNode.cs
  7. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/UnpackNormalNode.cs

8
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal.meta


fileFormatVersion: 2
guid: b7f9e0995756c4a4896912f8873eb63c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/MaterialGraphProject/Assets/NewNodes/Editor/Keep/HeightToNormalNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/HeightToNormalNode.cs.meta

/MaterialGraphProject/Assets/NewNodes/Editor/Keep/HeightToNormalNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/HeightToNormalNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Normal/UnpackNormalNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/UnpackNormalNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Normal/BlendNormalNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/BlendNormalNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Normal/BlendNormalNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/BlendNormalNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Normal/UnpackNormalNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/UnpackNormalNode.cs

正在加载...
取消
保存