Paul Melamed
|
a5eb21ff
|
cleaned up decal shader, added custom UI for decal shader
|
7 年前 |
Paul Melamed
|
d9d7b2cb
|
refactor to address all comments by Sebastien in slack conversation.
|
7 年前 |
sebastienlagarde
|
2f16949c
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
Paul Melamed
|
3b75ece2
|
temp fixed include issues for some .compute shaders
added metal, smoothness to decals
|
7 年前 |
Paul Melamed
|
2df92783
|
changed input textures layout for decals
|
7 年前 |
Paul Melamed
|
e2add901
|
intermediate commit for decal height map
|
7 年前 |
Paul Melamed
|
097ea5b1
|
height is being written to dbuffer
|
7 年前 |
GitHub
|
ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
|
7 年前 |
Sebastien Lagarde
|
cd92c7dc
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
GitHub
|
b83e5de0
|
Merge branch 'master' into feature/mip-debug
|
7 年前 |
lyndon homewood
|
064d57c1
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
|
7 年前 |
Evgenii Golubev
|
c86b3214
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
8a70dc3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Paul Melamed
|
bd31b3cc
|
Temp commit, 1st attempt at instanced decals is working.
|
7 年前 |
Peter Andreasen
|
3ccf74cc
|
merged from master
|
7 年前 |
Paul Melamed
|
983ccfcb
|
Using proper instancing path.
Force decals to always draw instanced.
|
7 年前 |
GitHub
|
1d07f3a6
|
Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
|
7 年前 |
Remy
|
afb74a48
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Sebastien Lagarde
|
5705de92
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Frédéric Vauchelles
|
ca10cd2f
|
Merge
|
7 年前 |
Felipe Lira
|
c51ce48c
|
Merged master
|
7 年前 |
John
|
dea94b9d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Paul Melamed
|
27248787
|
Don't check textures slots in decal material validation
Add gizmo for selecting decals in scene view
Add material fold out in the DecalProjectorComponent inspector
|
7 年前 |
John
|
cf25c602
|
Merge master
|
7 年前 |
sebastienlagarde
|
02e0282c
|
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
|
7 年前 |
GitHub
|
1f961a99
|
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
|
7 年前 |
sebastienlagarde
|
174630e7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Remy
|
ae087b6d
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Paul Melamed
|
8c9541db
|
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
3023e8c8
|
Merge Screen Space Shadows
|
7 年前 |
Peter Andreasen
|
8b8ef607
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Julien Ignace
|
19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Paul Melamed
|
afb8df01
|
Cleanup PR, add decal HTile mask defines
|
7 年前 |
sebastienlagarde
|
c3198024
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
|
7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
|
7 年前 |
sebastienlagarde
|
89cfaa68
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
|
7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
|
7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
|
7 年前 |
John
|
0bfdddfc
|
Merge Screen Shadows
|
7 年前 |
Remy
|
3d76f69e
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Julien Ignace
|
950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
|
7 年前 |
Paul Melamed
|
8989d3ef
|
decal culling by distance with fade scale
|
7 年前 |
sebastienlagarde
|
83b753ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Frédéric Vauchelles
|
672c909b
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
|
7 年前 |
GitHub
|
6157d668
|
Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
|
7 年前 |
sebastienlagarde
|
18cd3660
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
|
7 年前 |
Sebastien Lagarde
|
eca15a2d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
|
7 年前 |
Remy
|
dd1d4224
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Julien Ignace
|
85039c4d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Alex Lian
|
950e29d3
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
sebastienlagarde
|
046a77ef
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
Frédéric Vauchelles
|
78ba9e5b
|
Merge master
|
7 年前 |
John
|
3174776d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
John
|
0a72692b
|
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
|
7 年前 |
sebastienlagarde
|
a450e83a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Peter Andreasen
|
04b933d9
|
merged with master
|
7 年前 |
Paul Melamed
|
cc685e8d
|
Add the ability to change decal shape with the handle ui control
|
7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Remy
|
256e6c9c
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
|
7 年前 |
Frédéric Vauchelles
|
09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Stephane Laroche
|
61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
Evgenii Golubev
|
9b95d6ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
|
7 年前 |
sebastienlagarde
|
f5c6eec7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
|
7 年前 |
Yao Xiaoling
|
cb671fbb
|
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
|
7 年前 |
Paul Melamed
|
ee6c1949
|
uv tiling working for opaques
|
7 年前 |
GitHub
|
416e73db
|
Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs
Decals/tiled uvs
|
7 年前 |
Stephane Laroche
|
c551dc12
|
Merge branch 'master' into stacklit
|
7 年前 |
Felipe Lira
|
25e45b36
|
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
|
7 年前 |
Felipe Lira
|
63a6fe03
|
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
|
7 年前 |
Evgenii Golubev
|
1f059c6b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
3932faa4
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Paul Melamed
|
737f9f82
|
mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
|
7 年前 |
Sebastien Lagarde
|
49897966
|
HDRP: Reorganize folder and files
|
7 年前 |
GitHub
|
aad9d81b
|
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
|
7 年前 |
Paul Melamed
|
9f1637c0
|
Merge branch 'master' into decals/NoHDRP_exception
|
7 年前 |
Stephane Laroche
|
d85052d9
|
Merge branch 'master' into StackLit2
|
7 年前 |
Chris Tchou
|
e8ce5056
|
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
|
7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
|
7 年前 |
Paul Melamed
|
797daf79
|
Merge branch 'master' into decals/ss3_channel_mask
|
7 年前 |
Paul Melamed
|
dcfe380d
|
Added affects transparency flag to decal projectors
|
7 年前 |
GitHub
|
07f42589
|
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
|
7 年前 |
Sebastien Lagarde
|
0ec73e5c
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
GitHub
|
f82aef0c
|
Merge branch 'master' into VisualizeShadowMasks
|
7 年前 |
Stephane Laroche
|
7842bbf8
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Oliver Schnabel
|
ecdbdcab
|
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
|
7 年前 |
GitHub
|
1f72f875
|
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
|
7 年前 |
Remy
|
98989fb6
|
Merge branch 'master' into HDRP-Tests
|
7 年前 |
Oliver Schnabel
|
2ad99218
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
Felipe Lira
|
7193e88e
|
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
|
7 年前 |
Thomas
|
01ee049b
|
Merge branch 'master' into gfx-tests-postfx
|
7 年前 |
Chris Tchou
|
6408007a
|
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
|
7 年前 |
GitHub
|
3a6a4e59
|
Merge branch 'master' into sg/spheremasknode
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
7 年前 |
Paul Melamed
|
96a4d824
|
inter commit
|
7 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
7 年前 |
Nerites
|
4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Paul Melamed
|
c6fc1808
|
Added per channel blend selection mode for decals to render pipe asset
|
7 年前 |
Paul Melamed
|
f4e0f28f
|
added #pragma multicompile to StackLit and some comments
|
7 年前 |
Paul Melamed
|
d39437c1
|
Cleaned up PR
|
7 年前 |
Paul Melamed
|
1fc5aacc
|
adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
|
7 年前 |
Paul Melamed
|
c26acc53
|
intermediate commit
|
6 年前 |
Paul Melamed
|
d25c0df6
|
New ui and 3RT/4RT modes work for decals
|
6 年前 |
Paul Melamed
|
abdc7b2f
|
cleanup refactor
|
6 年前 |
Paul Melamed
|
40459f78
|
Change mask map channel selection to use check boxes
|
6 年前 |
Paul Melamed
|
d366f76e
|
Fix decal flags calculation in UI
|
6 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
sebastienlagarde
|
fb0f1b1f
|
Fix DecalProjector material editor release (64 preview issue)
Fix FB#1057395 for DecalProjector.
|
6 年前 |
GitHub
|
c1a68b41
|
Merge pull request #1698 from Unity-Technologies/decal-projector-material-clearing
Fix DecalProjector material editor release (64 preview issue)
|
6 年前 |
GitHub
|
7c6394fe
|
Merge pull request #1702 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Remy
|
1bce3600
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Aleksandr Kirillov
|
4695f235
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
GitHub
|
7281fe31
|
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
|
6 年前 |
GitHub
|
b4a3f127
|
Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui
Decals/v2/per channel mask new ui
|
6 年前 |
sebastienlagarde
|
49764db8
|
Update UI for decal material based on artists feedback + add upgrader script
|
6 年前 |
GitHub
|
13ae3ef8
|
Merge pull request #1712 from Unity-Technologies/Update-DecalUI
Update UI for decal material based on artists feedback + add upgrader
|
6 年前 |
GitHub
|
3f424739
|
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
sebastienlagarde
|
f9d2929b
|
Fix Decal 'affect basecolor' to always be display for decal material
|
6 年前 |
GitHub
|
9bfdc03d
|
Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
|
6 年前 |
Remy
|
2883e443
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Stephane Laroche
|
73aab246
|
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
|
6 年前 |
Nerites
|
4c6e512a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
Nerites
|
7a18f28e
|
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
|
6 年前 |
Julien Ignace
|
13c603cb
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Paul Melamed
|
bf15dbc1
|
added depth bias to mesh decals
|
6 年前 |
Nerites
|
5182ab18
|
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
|
6 年前 |
GitHub
|
0f6c468e
|
Merge pull request #1729 from Unity-Technologies/HDRP/decals/v2_1/depth_bias
Hdrp/decals/v2 1/depth bias
|
6 年前 |
Paul Melamed
|
b61a3946
|
decal material draw order
|
6 年前 |
Paul Melamed
|
699f2047
|
modified changelog, rearranged inspector order
|
6 年前 |
GitHub
|
45feea45
|
Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order
Hdrp/decals/v2 1/material draw order
|
6 年前 |
Paul Melamed
|
8ebddf0c
|
Changed how decal projector extents are modified in the UI, to make editing more intuitive
|
6 年前 |
GitHub
|
a23ab980
|
Merge pull request #1734 from Unity-Technologies/HDRP/decals/v2_1/snap_to_grid
Hdrp/decals/v2 1/snap to grid
|
6 年前 |
sebastienlagarde
|
ce6e4e7f
|
Revert "Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order"
This reverts commit 3a95cb98b694bf2f16fe02b83b980e4d426535f3, reversing
changes made to 034f0bad76156d1140fcef3404256f876ecd61ac.
|
6 年前 |
GitHub
|
07c127ac
|
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Remy
|
b3ff809b
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Paul Melamed
|
d0f8d66e
|
decal material draw order
|
6 年前 |
Paul Melamed
|
bf7f7442
|
modified changelog, rearranged inspector order
|
6 年前 |
GitHub
|
082b4762
|
Merge pull request #1746 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order_fix
Hdrp/decals/v2 1/material draw order fix
|
6 年前 |
Sebastien Lagarde
|
09ca5ea6
|
Rename EnableDBuffer to EnableDecals + Fix issue with MAOS
|
6 年前 |
Sebastien Lagarde
|
699fec18
|
Merge branch 'HDRP/staging' into Decal-compilation
|
6 年前 |
GitHub
|
b57e1824
|
Merge pull request #1747 from Unity-Technologies/Decal-compilation
Decal shader stripping and upgrade script + fix
|
6 年前 |
Sebastien Lagarde
|
2db5e09a
|
Merge branch 'HDRP/staging' into Decal-compilation-test-new
|
6 年前 |
GitHub
|
449e311f
|
Merge pull request #1749 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
|
6 年前 |
Remy
|
b425d23e
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Nerites
|
b088283d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
GitHub
|
7b744594
|
Merge branch 'master' into xrsettings
|
6 年前 |
Evgenii Golubev
|
0798e2ee
|
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
sebastienlagarde
|
b5a32384
|
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
GitHub
|
edb6e91d
|
Merge pull request #1785 from Unity-Technologies/Remove-decal-shader-keyword
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
Antoine Lelievre
|
71ec7369
|
Merge HDRP/staging
|
6 年前 |
Remy
|
b364cfd3
|
Merge branch 'hdrp/staging' into tests/hdrp/distortion
|
6 年前 |
GitHub
|
14f04f34
|
Merge pull request #1792 from Unity-Technologies/HDRP/staging
Hdrp/staging
|
6 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
Paul Melamed
|
0533e490
|
address PR comments
|
6 年前 |
Paul Melamed
|
26eb1cae
|
add decals to stacklit material
decals correctly affect normal buffer in forward and for stacklit in deferred
|
6 年前 |
Anis Benyoub
|
8d756ae8
|
Fixing a warning in the fabric shader compilation
Fixing a warning in the debug light volume shader compilation
Rotating the light volumes in the game view
Enable multiple Editing in the decals
|
6 年前 |
GitHub
|
ac20dcb1
|
Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix
Fixing a warning in the fabric shader compilation
|
6 年前 |
GitHub
|
92fa3473
|
Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer
Hdrp/decals/v2 1/normal buffer
|
6 年前 |
GitHub
|
7cfc2ed0
|
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
|
6 年前 |
pastasfuture
|
75abaaa2
|
Improvements to decal projector editor gizmo.
|
6 年前 |
GitHub
|
45793fd6
|
Merge pull request #1902 from Unity-Technologies/HDRP/decalprojector-gizmo-improvements-rebase-master
Improvements to decal projector editor gizmo.
|
6 年前 |
Thomas
|
468989ad
|
Merge branch 'master' into pyramid-rework
|
6 年前 |
GitHub
|
dbde5edb
|
Merge branch 'master' into gpu-terrain
|
6 年前 |
GitHub
|
aae1a458
|
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
|
6 年前 |