Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
Peter Bay Bastian
54caa127
Fixed a bug causing nodes without previews to have zero width
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
Tim Cooper
4dd59714
[mat graph]Fix style sheet issues
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
Peter Bay Bastian
190ab48a
Improved node collapsing performance a lot
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Peter Bay Bastian
38b41ed7
Re-imported MaterialGraph USS
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Peter Bay Bastian
8fd68583
Preview is now actually hidden when inactive or hidden
7 年前
Peter Bay Bastian
f2510f42
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
7 年前
Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
45e02be9
Rename *Drawer to *View
7 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
7 年前
Peter Bay Bastian
064bacae
Add back surface master node editor in inspector
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
25ed3aaf
Graph inspector now only shows editor for at most 1 node
7 年前
Matt Dean
fc0d26d6
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
7 年前
Peter Bay Bastian
bec6cdbb
New preview system and master node preview in inspector
7 年前
Tim Cooper
95cdeda0
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Peter Bay Bastian
6c9cb29a
Refactor toolbar (no more presenters, acts a little more like buttons)
7 年前
Peter Bay Bastian
3b205c79
UIElements-based shader properties in inspector
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Jens Holm
cc2d2e3f
Add resize handle withh draggable functionality to MaterialNodeView
7 年前
damian
83548475
Merging master.
7 年前
Peter Bay Bastian
99701f90
UIElements-based controls for color and vector controls
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Peter Bay Bastian
347edc88
Colored edges! (also, unify node and edge view creation)
7 年前
Peter Bay Bastian
dc8375d3
Gradient edges
7 年前
GitHub
fcd97941
Merge pull request #75 from Unity-Technologies/master
Update from master
7 年前
Peter Bay Bastian
4be8c24e
Update preview toggle button to mostly match design
7 年前
Matt Dean
52b69b3c
Merge branch 'master' into node-validation
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
mathieum-unity
536b1737
Preview styling and toggling update
7 年前
Peter Bay Bastian
d50eb6bb
Outside node controls for texture slots + various fixes
7 年前
GitHub
849d3ecb
Merge branch 'master' into graph-view-copy-paste
7 年前
Peter Bay Bastian
ac179c90
Outside node controls for vector types
7 年前
Peter Bay Bastian
7b9315c4
Outside node control for UV slots
7 年前
Peter Bay Bastian
4d07b648
Edges for outside node controls
7 年前
Peter Bay Bastian
cc654bc4
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
7 年前
Peter Bay Bastian
a00f148d
Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public
7 年前
Peter Bay Bastian
69616da6
Color slots (a vec4 slot with a different input control)
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
b14c1f98
Merge branch 'master' into node-artistic-adjustment
7 年前
Peter Bay Bastian
92d36ad3
Fix for collapse preview button
7 年前
mathieum-unity
1fda7c7b
preview Collapse button only visible when hovering
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Peter Bay Bastian
02e4d882
Move "update asset" button to blackboard
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Peter Bay Bastian
508ec3ef
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
7 年前
Peter Bay Bastian
ab14181b
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
7 年前
Peter Bay Bastian
0b1d9efe
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
7 年前
Peter Bay Bastian
c467fab5
Make color space conversion node controls a bit neater
7 年前
Peter Bay Bastian
2a77bb5f
Transparent background for controls
7 年前
Peter Bay Bastian
211cf575
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
7 年前
Matt Dean
5a69c812
Merge branch 'master' into node-bugfixes
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
fd5fa964
Merge Master
7 年前
Peter Bay Bastian
09db5bd9
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
7 年前
Peter Bay Bastian
eed09312
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
7 年前
Matt Dean
00d8b6e8
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
GitHub
ef9bd86c
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
7 年前
Tim Cooper
a197968f
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
Jens Holm
22adea01
Make graph inspector window not pinned to the right side of the editor window
7 年前
Jens Holm
82f3473f
Add resize handle to inspector window
7 年前
Jens Holm
0b6e4066
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
7 年前
Jens Holm
fc09a1d5
Change font-size in inspector window back to 11
7 年前
Jens Holm
4978e50e
Put resize handles as invisible bars on edges of inspector window
7 年前
Jens Holm
9e48247a
Enlarge preview handle-bar size on inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Jens Holm
e72aef5a
Add resize handle class and reuse some resize handle uss styling in inspector window
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Jens Holm
ff694d9c
Add resize handles to corner of inspector window
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Jens Holm
55869a0b
Make class for adding resize handles along the border of a visual element
7 年前
Jens Holm
9b1d3da9
Make maste node preview a separate window
7 年前
Matt Dean
641ea895
Fix IntegerControlView styling
7 年前
Matt Dean
28df6957
Upgrade Slider UI to UIElements
7 年前
Matt Dean
fb18c249
Refactor Channel Mixer UI
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Matt Dean
7e22f269
Update ToggleControl to UIElements
Cosmetic fixes to
- InvertColors node
- ChannelMixer node
- Blend node
7 年前
Martin Thorzen
ee72228e
[FIX] Matching the color request from the UI team
7 年前
Matt Dean
f76d536a
Add CubemapControlView to USS
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Peter Bay Bastian
bfd7b48d
Import blackboard to project, still WIP
7 年前
Jens Holm
4e8c00e0
Make reisze handels and window draggable manipulator respect minimum dimensions of target
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
Matt Dean
93aa1de8
Refactor Dielectric Specular node for UI changes
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Jens Holm
66a70b8f
Merge branch 'master' into inspector-window and resolve conflicts
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Matt Dean
0292ae36
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
7 年前
GitHub
d2f86285
Merge pull request #192 from Unity-Technologies/node-bugfixes
Property type refactor and Blackboard extension
7 年前
Martin Thorzen
6e895b76
Tidied up the Master Preview View
Uni-36221
7 年前
Peter Bay Bastian
cab9a4b5
Put preview in a separate pixel cache for performance
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
Martin Thorzen
2da1b93e
Updated with PR feedback
7 年前
GitHub
2b211e7e
Merge pull request #205 from Unity-Technologies/tidy-master-preview
Tidied up the Master Preview View
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
e1d9b584
Added a Settings Menu for Nodes.
7 年前
Martin Thorzen
bf9b4a4c
Updated the Settings UI.
7 年前
Martin Thorzen
6456ff21
Updated Unlit settings master node to also have the new stylish settings view
7 年前
Matt Dean
295b3e44
Add type colours for Boolean and Cubemap
Fixes #221
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Martin Thorzen
6ad87d77
Split up ScreenPositionSlotControl into its own .USS file
7 年前
GitHub
caaf7a64
Merge pull request #236 from Unity-Technologies/splitting-up-uss-files
Splitting up uss files
7 年前
Peter Bay Bastian
a4d1c27d
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
7 年前
GitHub
91b5a7ad
Merge pull request #233 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Peter Bay Bastian
e7218ad7
Remove unused variables and classes and rework how master preview resizing is handled
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
Jens Holm
532c8de0
Add control view for bound input types
7 年前
Jens Holm
3bff7ec6
Make bound input types have a default slot label that identifies the space of the default input
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Martin Thorzen
3828d22c
removed the label from nodesettings.
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Martin Thorzen
be031712
Added the new 9slice image that was provided.
7 年前
Peter Bay Bastian
0e95358f
Update meta files
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Jens Holm
3531f878
Make master preview have a default position similar to the blackboard
7 年前
Martin Thorzen
57b10b82
[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
7 年前
GitHub
0d17d3ed
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
7 年前
Martin Thorzen
c4047df5
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前
GitHub
c08093e7
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Martin Thorzen
8742fc7b
Merge branch 'master' into node-settings
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
2fde6ea5
Moved the node settings menu to the right place.
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前
Martin Thorzen
b817a5cd
Removed unneccessary styling
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Martin Thorzen
962fc981
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Martin Thorzen
e34a3053
Fixed the PR feedback I got.
7 年前
Matt Dean
f20e7691
Update Gradient UIs to UIElements
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
2f658454
Make the modified property names bold through uss
7 年前
GitHub
24edf725
Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Peter Bay Bastian
8076c27e
Merge branch 'master' into copy-property-nodes
7 年前
Martin Thorzen
82aecff4
Needed to add .uss file to make things display correctly
7 年前
Martin Thorzen
11b55c02
Removed the lines from the other .uss file
7 年前
Jens Holm
60639f41
Merge branch 'master' into editable-property-reference-names
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
GitHub
753d4c0f
Merge pull request #349 from Unity-Technologies/blackboard-uss-fixes
Fix font sizes in blackboard
7 年前
GitHub
9696a5d1
Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Martin Thorzen
d9a306ac
There were some issues on our nodes that needed to be fixed.
The expand arrow icon was showing al the time
The Enum control was a tad bit too wide.
7 年前
GitHub
5809781d
Merge pull request #1440 from Unity-Technologies/sg/fix-for-ui-issues-on-nodes
Fixes for visual issues on nodes
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前