|
|
|
|
|
|
edge-color: #8FC1DF; |
|
|
|
} |
|
|
|
|
|
|
|
PortInputView.typeTexture2D > #container > #slot > #dot { |
|
|
|
PortInputView.typeTexture2D > #container > #slot > #dot, |
|
|
|
PortInputView.typeCubemap > #container > #slot > #dot { |
|
|
|
PortInputView.typeTexture2D { |
|
|
|
PortInputView.typeTexture2D, |
|
|
|
PortInputView.typeCubemap { |
|
|
|
edge-color: #FF8B8B; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PortInputView.typeVector1 { |
|
|
|
edge-color: #84E4E7; |
|
|
|
} |
|
|
|
|
|
|
|
PortInputView.typeBoolean > #container > #slot > #dot { |
|
|
|
background-color: #9481E6; |
|
|
|
} |
|
|
|
|
|
|
|
PortInputView.typeBoolean { |
|
|
|
edge-color: #9481E6; |
|
|
|
} |
|
|
|
|
|
|
|
TextureSlotControlView { |
|
|
|
|
|
|
edge-input-color: #8FC1DF; |
|
|
|
} |
|
|
|
|
|
|
|
.edge.fromTexture2D { |
|
|
|
.edge.fromTexture2D, .edge.fromCubemap { |
|
|
|
.edge.toTexture2D { |
|
|
|
.edge.toTexture2D, .edge.toCubemap { |
|
|
|
edge-input-color: #FF8B8B; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
.edge.toVector1 { |
|
|
|
edge-input-color: #84E4E7; |
|
|
|
} |
|
|
|
|
|
|
|
.edge.fromBoolean { |
|
|
|
edge-output-color: #9481E6; |
|
|
|
} |
|
|
|
.edge.toBoolean { |
|
|
|
edge-input-color: #9481E6; |
|
|
|
} |
|
|
|
|
|
|
|
GraphInspectorView { |
|
|
|
|
|
|
port-color:#FF8B8B; |
|
|
|
} |
|
|
|
|
|
|
|
ShaderPort.typeCubemap { |
|
|
|
/* Same as typeTexture */ |
|
|
|
port-color:#FF8B8B; |
|
|
|
} |
|
|
|
|
|
|
|
ShaderPort.typeGraphScript { |
|
|
|
/* Todo: there is no such type in Unity atm */ |
|
|
|
port-color:#E681BA; |
|
|
|
|
|
|
port-color:#9481E6; |
|
|
|
} |
|
|
|
|
|
|
|
ShaderPort.typeBool { |
|
|
|
ShaderPort.typeBoolean { |
|
|
|
port-color:#9481E6; |
|
|
|
} |
|
|
|
|
|
|
|