117 次代码提交 (e3f843c0-131a-4108-b47d-2aa485ae3546)

作者 SHA1 备注 提交日期
Matt Dean e1d63321 Initial attempt 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 6617bfcf Working Lightweight PBR Masters 7 年前
Matt Dean 5aa5451a Fixes for PR 7 年前
Matt Dean d0f07a14 Add everything to vertex input struct as default 7 年前
Matt Dean b213473c Adjust vertex input index 7 年前
Matt Dean 02a01bed Bring handwritten and graphmade vertex structs in line 7 年前
Matt Dean 22d054b1 PBR Parity between graph and bespoke 7 年前
Matt Dean 4399a579 Add FastBlinn master 7 年前
Matt Dean c9975eed Add unlit master and cleanup 7 年前
Tim Cooper 699f1e8d temp commit 7 年前
GitHub 5f6271d2 Merge pull request #67 from stramit/refactor-properties 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
Tim Cooper fb21bff8 Working lightweight metallic master node. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian c002d689 Move graph things from Runtime to Editor 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
damian 83548475 Merging master. 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前
GitHub 1d08cd88 Merge pull request #70 from Unity-Technologies/tidyup 7 年前
Peter Bay Bastian b75b4c04 Merge branch 'master' into no-presenters 7 年前
Tim Cooper 66cf728c Tidy up transforms so that graphs have a 'prefered' space to work in. 7 年前
Tim Cooper 52f89bea Merge branch 'spacetranslation' into master2 7 年前
GitHub 21a946ef Merge pull request #73 from Unity-Technologies/master 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 3039671f Merge master 7 年前
Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Peter Bay Bastian e1281f8c Fixes for new node style 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
Matt Dean dadccc50 Merge branch 'master' into node-channel 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
Tim Cooper a0602cf5 Generalised PBR / Unlit master 7 年前
Tim Cooper 0ceca805 Add transparency modes. 7 年前
GitHub 81859b60 Merge pull request #92 from Unity-Technologies/pass-architecture 7 年前
Matt Dean 1b3ac398 Merge branch 'master' into node-artistic-adjustment 7 年前
Tim Cooper 048fd0dd Update to latest light weight pipeline. 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper 54ac74c0 Merge branch 'master' into node-input-scene 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper 2731487c Merge branch 'master' into node-input-scene 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean ca5e100b Merge branch 'master' into node-input-scene 7 年前
Jens Holm 67d2fd02 Merge master 7 年前
Tim Cooper f799dd40 Really Rough working HD Unlit master node. 7 年前
Matt Dean f716bede Add Vertex Input generator 7 年前
GitHub 6a80fdeb Merge pull request #122 from Unity-Technologies/node-bugfixes 7 年前
Tim Cooper 7995a0e9 upgrading to new shader library. 7 年前
Tim Cooper f79b8aa2 Add alpha clip threshold to PRB master. 7 年前
Tim Cooper bf727807 Fix lightmapping issue. 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
GitHub d1d69177 Merge pull request #131 from Unity-Technologies/LinearColorFix 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
Peter Bay Bastian 5ef7f04d Move GetRequirements into ShaderGraphRequirements and give it a nicer name 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Jens Holm e1ebec49 Merge master 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Jens Holm 5c86f77c Merge master 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Tim Cooper f71d562a Working HD / LW unlit from same shader file. 7 年前
GitHub c3ae833e Merge pull request #144 (Upgrade to use new shader library) 7 年前
Matt Dean 4f8a273e Fix UV bindings for preview shader and Unlit master 7 年前
Tim Cooper 8342aa12 Finish refactoring subgraphs. 7 年前
GitHub 455b4075 Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
Jens Holm 93fa2455 Merge remote-tracking branch 'origin/master' into inspector-window 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Tim Cooper feb5b785 Fix up instancing from graph. 7 年前
Matt Dean 25109a19 Extend PBR master functionality 7 年前
Matt Dean f767c268 Fix blend modes 7 年前
Matt Dean ccf55db8 Revert Master node changes 7 年前
Matt Dean 20df2273 Add newlines 7 年前
GitHub c763baf4 Merge pull request #163 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean f43e0a6f Merge branch 'master' into node-input 7 年前
Matt Dean 352a061a Merge branch 'master' into compare-and-branch 7 年前
Jens Holm 55b86ced Merge branch 'master' into inspector-window 7 年前
Tim Cooper 179e0ef0 [FIX]#168 Add alpha into unlit node. 7 年前
Tim Cooper e9757253 Feedback from PR 7 年前
GitHub 8e8beb43 Merge pull request #174 from Unity-Technologies/tim-bug-fixes 7 年前
Matt Dean 725a1ea9 Merge branch 'master' into sliders 7 年前
Peter Bay Bastian d00ca780 Merge branch 'master' into blackboard 7 年前
Matt Dean 8984577a Merge branch 'master' into node-input 7 年前
Jens Holm fb49e741 Merge remote-tracking branch 'origin/master' into inspector-window 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
Tim Cooper 000afbf2 Remove unneeded files 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
GitHub e986db46 Merge pull request #223 from Unity-Technologies/tim-fixes 7 年前
Martin Thorzen 7b5ca064 Merge with master 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前
GitHub cdc03be9 Merge pull request #244 from Unity-Technologies/fix-all-warnings 7 年前
Martin Thorzen f5ae4e88 Merge with master 7 年前
Matt Dean b3551b81 Master node improvements part 1 7 年前
Matt Dean b73b2432 Add Transparent (premultiply alpha) blend mode 7 年前
Matt Dean de80e921 Add two sided support for shadow pass 7 年前
Matt Dean fcd875c3 Split blend enum into two 7 年前
GitHub 5e8fdfe2 Merge pull request #259 from Unity-Technologies/node-bugfixes 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
Peter Bay Bastian a029858d Merge branch 'master' into fix-postlayoutevent 7 年前
Martin Thorzen 731a2018 Merge branch 'master' into node-settings 7 年前