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PBR Parity between graph and bespoke
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow - Still no blending/main
Matt Dean
7 年前
当前提交
22d054b1
共有 21 个文件被更改,包括 340 次插入 和 325 次删除
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14MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/CGIncludes/LightweightCore.cginc
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4MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/CGIncludes/LightweightFastBlinn.cginc
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16MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/CGIncludes/LightweightInput.cginc
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8MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/CGIncludes/LightweightPBR.cginc
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13MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightFastBlinn.shader
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20MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPBR.shader
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34MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/MetallicTest.ShaderGraph
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2MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/MetallicTest.ShaderGraph.meta
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36MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/SpecularTest.ShaderGraph
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2MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/SpecularTest.ShaderGraph.meta
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235MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightSubshaderPBR.template
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35MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/AbstractLightweightPBRMasterNode.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-Legacy.mat
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17MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/TestGraph-PBRMetallic.mat
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7MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/TestGraph-PBRSpecular.mat
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10MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-PBRMetallic.mat
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93MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/ShaderTest.unity
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105MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-PBRSpecular.mat
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10MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-PBRSpecular.mat.meta
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0/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-PBRMetallic.mat.meta
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0/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/LightweightPipeline/Materials/Test-PBRMetallic.mat
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MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/MetallicTest.ShaderGraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
36
MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders/SpecularTest.ShaderGraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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