Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前
Matt Dean
2ec75211
Fix Math node default values
7 年前
Matt Dean
2e568046
Fresnel node fixes
- Add default bindings
- Switch to 3D preview
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
d2cd9dcf
Update Twirl defaults
7 年前
Matt Dean
9bc7e3e7
Fix looping of flipbook
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
e36e1fc8
Fix Sampler State property
- Update to new shader library
7 年前
Matt Dean
f76d536a
Add CubemapControlView to USS
7 年前
Matt Dean
e5024bd2
Cosmetic (name) changes
7 年前
Matt Dean
7e22f269
Update ToggleControl to UIElements
Cosmetic fixes to
- InvertColors node
- ChannelMixer node
- Blend node
7 年前
Matt Dean
21d73861
Improve ChannelMixerControl callbacks
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Matt Dean
fb18c249
Refactor Channel Mixer UI
7 年前
GitHub
b3954895
Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace
Created the functionality of creating Nodes directly when hitting spa…
7 年前
Matt Dean
dbaf707b
Add All, Any, IsInfinite and IsNaN nodes
7 年前
Matt Dean
70e75999
Fix Channel Mask validation
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
Matt Dean
e7ccc01e
Fixes
- Change Comparison node to Vec1 inputs
- Change Branch node logic to avoid another if statement
7 年前
Felipe Lira
81845faa
defining texture gather to error on unsuported hardware.
7 年前
GitHub
1017d3de
Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775
Move script files to Editor folders if needed
7 年前
Felipe Lira
54aa83bf
Fixed more shader compiler errors due to changes in shader library.
7 年前
Robert Srinivasiah
a9de3b79
Move script files to Editor folders if needed
Some namespaces (e.g. NUnit) can't be used unless the script is inside an Editor folder.
This moves the minimum set of files to Editor folders, relative to the original file location.
There may be more files that should be re-arranged.
7 年前
Felipe Lira
e2a63632
Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0.
7 年前
GitHub
34136f65
Merge pull request #774 from Unity-Technologies/movecs-depth-fix
Fixed motion vectors not having any depth and rendering in "passthrough mode"
7 年前
Sebastien Lagarde
f83a3287
Update of all shader to zwrite on
7 年前
Felipe Lira
70dbe773
More fixed on particles for gles 2.0
7 年前
GitHub
90a417a1
Add a TODO
7 年前
Thomas
5a369878
Missed LayeredLit
7 年前
Felipe Lira
57d03db9
fixed unlit particles shader compilation error on gles 2.0
7 年前
Robert Srinivasiah
75345f2b
Start filtering settings dependent on MSAA
Mostly disable stuff, except forward only
7 年前
GitHub
4013d3fa
Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Thomas
549354b9
Fixed motion vectors not writing to depth
7 年前
sebastienlagarde
589f5cd1
HDRenderPipeline: Update some comment
7 年前
Frédéric Vauchelles
a8f2aaf5
[PlanarReflection] (wip) box projection issue
7 年前
Evgenii Golubev
4ffd086a
Save 2x instructions on saturate()
7 年前
GitHub
a986a245
Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
Frédéric Vauchelles
e34bb3af
[PlanarReflection] fix cache type check
7 年前
Evgenii Golubev
3c38c6a1
Allow the compiler to pull the load outside of the loop
7 年前
Thomas
e05f7f24
Fixed gaussian pyramid first blit (point -> bilinear filtering)
Should look smoother and reduce aliasing in motion.
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Evgenii Golubev
2cc753e8
Define SHADERPASS for deferred lighting
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前