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name = "Fresnel Effect"; |
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} |
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public override PreviewMode previewMode |
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{ |
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get { return PreviewMode.Preview3D; } |
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} |
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protected override MethodInfo GetFunctionToConvert() |
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{ |
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return GetType().GetMethod("Unity_FresnelEffect", BindingFlags.Static | BindingFlags.NonPublic); |
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[Slot(0, Binding.None)] Vector3 Normal, |
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[Slot(1, Binding.None)] Vector3 ViewDir, |
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[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal, |
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[Slot(1, Binding.WorldSpaceViewDirection)] Vector3 ViewDir, |
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[Slot(2, Binding.None, 1, 1, 1, 1)] Vector1 Power, |
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[Slot(3, Binding.None)] out Vector1 Out) |
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{ |
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