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- Requires reorder of preview shader includes - Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment) - Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader) - Added "legacy" ComputeScreenPos function/main
Matt Dean
7 年前
当前提交
7c4099ec