3954 次代码提交 (e319fe72-5078-4dc1-b577-6cd3175b0919)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 6882761f [PlanarReflection] Updated baking 7 年前
Evgenii Golubev 64691f5a Fix metallic for SSS 7 年前
Thomas 57797a4c Compararer -> Comparer 7 年前
GitHub a7ace80f Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword 7 年前
Frédéric Vauchelles 8b7e311c [PlanarReflectionProbe] Added frustrum calculation for capture camera 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Felipe Lira d2bf88c9 Deleted Pow4 from Lightweight library. 7 年前
Thomas 73aec04c GC fix (saves 0.6KB/frame) 7 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
GitHub b8348971 Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix 7 年前
Frédéric Vauchelles c8c5a6a6 [PlanarReflection] Update capture frustrum calculation 7 年前
GitHub 2e07df5e Update PixelHasSubsurfaceScattering() 7 年前
Felipe Lira 25aa15b7 Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
Thomas d798451c GC fix (saves 188B/frame) 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Frédéric Vauchelles 3f5a5830 [PlanarReflection] (wip) added capture camera gizmos 7 年前
Evgenii Golubev 721af051 Fix the tile index used by TileVariantToFeatureFlags() 7 年前
Felipe Lira 405ce570 Moved Pow4 to srp library. 7 年前
Thomas 1a8f983d GC fix (saves 360B/frame) 7 年前
GitHub 2c4f9537 Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings 7 年前
Frédéric Vauchelles 8b418188 [PlanarReflection] Updated UI 7 年前
Evgenii Golubev 449dff45 Better optimize at compile-time 7 年前
Felipe Lira 8e852764 IntegrateLD_MIS not supported on GLES2 7 年前
Thomas 77910e79 GC fix (saves 4.9KB/frame) 7 年前
Julien Ignace e4117440 Added Baking Sky to scene setting creation menu item. 7 年前
Remy 468b92e2 Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures. 7 年前
Frédéric Vauchelles 9967a514 [PlanarReflection] (wip) Updated bake API 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Frédéric Vauchelles 79d8e824 [PlanarReflection] (wip) render execution for planar reflection 7 年前
Evgenii Golubev f96d9802 Optimize metallic and fix clear coat 7 年前
Frédéric Vauchelles 1d4bba47 [PlanarReflection]Update UI 7 年前
Evgenii Golubev 2ceb2598 Simplify DecodeFromGBuffer() 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Frédéric Vauchelles d3b61a0b [PlanarReflection] Added Bake button (wip) 7 年前
Evgenii Golubev 6cda90aa Rename HasMaterialFeatureFlag() to HasFeatureFlag() 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
Frédéric Vauchelles 1c4b9f20 [PlanarReflection] updated UI 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Matt Dean 4b962efc Fix Subtract node default 7 年前
Matt Dean 20df2273 Add newlines 7 年前
Matt Dean ccf55db8 Revert Master node changes 7 年前
Matt Dean fe197d85 Update Math node defaults 7 年前