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static string Unity_Twirl( |
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[Slot(0, Binding.MeshUV0)] Vector2 UV, |
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[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 Center, |
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[Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector1 Strength, |
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[Slot(2, Binding.None, 10f, 0f, 0f, 0f)] Vector1 Strength, |
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[Slot(3, Binding.None)] Vector2 Offset, |
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[Slot(4, Binding.None)] out Vector2 Out) |
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{ |
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