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Update Twirl defaults

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Matt Dean 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/UV/TwirlNode.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/UV/TwirlNode.cs


static string Unity_Twirl(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 Center,
[Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector1 Strength,
[Slot(2, Binding.None, 10f, 0f, 0f, 0f)] Vector1 Strength,
[Slot(3, Binding.None)] Vector2 Offset,
[Slot(4, Binding.None)] out Vector2 Out)
{

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