Paul Melamed
d39437c1
Cleaned up PR
7 年前
Antoine Lelievre
832089b8
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
7 年前
GitHub
36f5927e
Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
7 年前
sebastienlagarde
be149b78
HDRP: Fix issue with forward and preprocessor + update changelog
7 年前
GitHub
79ec2054
Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
7 年前
sebastienlagarde
1555fbce
HDRP: More renaming for camera relative rendering (rename lightDefinition)
7 年前
GitHub
981030f0
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
7 年前
GitHub
8dddca48
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
GitHub
87e8a616
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
7 年前
Peter Bay Bastian
9c5843f7
Remove PostProcessing dependency from Core
7 年前
GitHub
f7309758
Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
7 年前
Peter Bay Bastian
80548487
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
7 年前
GitHub
4138567f
Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
7 年前
Evgenii Golubev
51f228b4
Add an attribute to not break serizliation
7 年前
GitHub
540a8964
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
7 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
7 年前
Evgenii Golubev
f7ce098c
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
GitHub
46078c05
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
7 年前
Evgenii Golubev
a5b000b4
More bugfixes for volume texture sampling
7 年前
Evgenii Golubev
381d8858
Add "Global Light Probe Dimmer" and tooltips for volumetrics
7 年前
Evgenii Golubev
6c2d5efb
Rename SSS quality levels
7 年前
GitHub
30eac094
Implement SafeDiv()
7 年前
Evgenii Golubev
4045bcef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
327eed88
Change single scattering albedo defaults to 1
7 年前
GitHub
caff3ee2
Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
7 年前
Evgenii Golubev
81381397
Further clean up the code
7 年前
Evgenii Golubev
5cdfa033
Clean up the code
7 年前
Evgenii Golubev
b2334fa2
Remove comment
7 年前
Evgenii Golubev
9abc300c
Improve the quality of trilinear filtering of density volume textures
7 年前
GitHub
bc5ccbcc
Add a comment
7 年前
GitHub
6ed08e25
Use a trilinear sampler to filter across MIP levels
7 年前
Antoine Lelievre
cc5c2a31
Cleanup code and reset HDRP asset to default
7 年前
GitHub
e6de5c82
Add a comment
7 年前
Antoine Lelievre
f52ec0c8
Fixed undo/redo for area light shape and timeline area light shape record issue
7 年前
GitHub
1cf3ed86
Merge pull request #1582 from Unity-Technologies/switch-support
Switch compilation fixes.
7 年前
Antoine Lelievre
4beb4329
Fix light intensity update and nullref on undo
7 年前
GitHub
b3b053d1
Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
7 年前
Antoine Lelievre
21feec05
Fixed a lot of bugs on light intensity and emissive mesh updates
- Fix light intensity not updated when light type changes
- Fix light unit with emissive mesh conversion value (do not convert luminance anymore)
- Fix emissive mesh transform changes in timeline
- Fix light intensity not updated when undo/redo
And added color temperature for emissive mesh color
7 年前
Raymond Graham
16662e75
Add License info
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
3b7d93f1
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
Emissive mesh for area lights
7 年前
Sebastien Lagarde
75993083
Fix issue with light intensity not matching area emissive mesh intensity + some renaming
7 年前
GitHub
3201cb35
Merge pull request #1589 from Unity-Technologies/ios-texture-format
Fixup texture format mismatches for Metal on iOS
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
b5790696
HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping
7 年前
GitHub
e6b79105
Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering
HDRP: Improve camera relative rendering of cluster decal
7 年前
Sebastien Lagarde
552ebcc1
HDRP: Improve camera relative rendering of cluster decal
7 年前