Sebastien Lagarde
f5bd48cb
HDRP: Hide MSAA settings on HDRP Asset as it is not implemented
7 年前
GitHub
853ed68c
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
HDRP: Improve camera relative rendering precision on object
7 年前
Sebastien Lagarde
05575e19
Fix decal not rendered correctly
7 年前
GitHub
c8b772f3
Update changelog as per Kat's request
7 年前
Paul Melamed
f4e0f28f
added #pragma multicompile to StackLit and some comments
7 年前
Paul Melamed
30ddbe57
renamed and added the pragma multi_compile for decals to Lit shaders
7 年前
Paul Melamed
c6fc1808
Added per channel blend selection mode for decals to render pipe asset
7 年前
Paul Melamed
43a67dcc
ran include generator
7 年前
RSlysz
0066baad
Add same editor refactor to PlanarReflectionProbe
7 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
7 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
7 年前
RSlysz
dd9e9bb2
Fix new gismo usage
7 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
7 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
7 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
7 年前
Tim Cooper
1e6a2fe7
Disable test on osx
7 年前
GitHub
cc5cfdbd
Merge pull request #1594 from Unity-Technologies/gfx-tests-updates
Gfx tests updates
7 年前
sebastienlagarde
c4ad663f
Update comment and fix instancing
7 年前
Tim Cooper
57b9d465
Update reference images for HD.
7 年前
sebastienlagarde
6a7debb0
Update Changelog
7 年前
Tim Cooper
2b31dcda
Add test options to disable batch mode in HD
7 年前
Peter Bay Bastian
bfd314b7
Revert changes to ShaderGraph version
7 年前
sebastienlagarde
c9d9bf6e
Fixed wrong define name
7 年前
Tim Cooper
d59cf961
Update HD image templates.
7 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
7 年前
Antoine Lelievre
94299904
Light intensity now works with timeline and animators
7 年前
Tim Cooper
639dcdf8
Update post fx reference images
7 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
7 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
7 年前
Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
7 年前
GitHub
81a8dd28
Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit
HDRP: Add support of detail normal and smoothness to Stacklit
7 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
7 年前
Sebastien Lagarde
d4c5fff5
HDRP: Add support of detail normal and smoothness to Stacklit
- Fix an issue in the UI with Remap and Range
- Add detail normal and smoothness map (overlay for smoothness)
- Fix compilation issue with GetGGXAnisotropicModifiedNormalAndRoughness refactor
7 年前
Jesse Barker
e7add690
Fixup texture format mismatches for Metal on iOS
7 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
7 年前
sebastienlagarde
72faf3ad
Update Velocity for consistency
7 年前
sebastienlagarde
b0c2e2b3
HDRP Minor update (ident and test)
7 年前
sebastienlagarde
ee31a3ad
HDRP: Improve camera relative rendering precision on object
Improve camera relative rendering precision on object
- Apply camera translation on the model matrix
- Add a function GetObjectPositionWS
- User are required to always used TransformObjectToWorld or GetObjectToWorldMatrix, they should never access to UNITY_MATRIX_M
- When a user want absolute world position it must use GetAbsolutePositionWS(positionWS). positionWS is either camera relative space or absolute position depends on settings, only a call to GetAbsolutePositionWS() guarantet that we are in absolute position
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Matt Dean
1f85b9a1
Fixes for PR
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Matt Dean
7313c0ce
Update changelog
7 年前
Matt Dean
c1602cc5
Update changelog
7 年前
Sebastien Lagarde
8146a8c1
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
7 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
7 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
7 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
7 年前