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Update Changelog

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sebastienlagarde 6 年前
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共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      com.unity.render-pipelines.high-definition/CHANGELOG.md

4
com.unity.render-pipelines.high-definition/CHANGELOG.md


### Changed
- Re-enable shadow mask mode in debug view
- SSS and Transmission code have been refactored to be able to share it between various material. Guidelines are in SubsurfaceScattering.hlsl
- Change code in area light with LTC for Lit shader. Magnitude is now take from FGD texture instead of a separate texture.
- Change code in area light with LTC for Lit shader. Magnitude is now take from FGD texture instead of a separate texture
- Improve camera relative rendering: We now apply camera translation on the model matrix, so before the TransformObjectToWorld(). Note: unity_WorldToObject and unity_ObjectToWorld must never be used directly.
- Rename positionWS to positionRWS (Camera relative world position) at a lot of places (mainly in interpolator and FragInputs). In case of custom shader user will be required to update their code.
### Fixed
- Fix contact shadows applied on transmission

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