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Add an attribute to not break serizliation

/main
Evgenii Golubev 6 年前
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51f228b4
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs

2
com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs


public SerializedProperty supportOnlyForward;
public SerializedProperty supportMotionVectors;
public SerializedProperty supportStereo;
[UnityEngine.Serialization.FormerlySerializedAs("enableUltraQualitySSS")]
[UnityEngine.Serialization.FormerlySerializedAs("supportVolumetric")]
public SerializedProperty supportVolumetrics;
public SerializedProperty increaseResolutionOfVolumetrics;
public SerializedProperty supportRuntimeDebugDisplay;

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