Tim Cooper
f799dd40
Really Rough working HD Unlit master node.
7 年前
Tim Cooper
f79b8aa2
Add alpha clip threshold to PRB master.
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Tim Cooper
f71d562a
Working HD / LW unlit from same shader file.
7 年前
GitHub
c3ae833e
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
7 年前
Tim Cooper
6c0a8015
Disable HDUnlit for now as there are missing remaps.
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Tim Cooper
179e0ef0
[FIX]#168 Add alpha into unlit node.
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
Martin Thorzen
e1d9b584
Added a Settings Menu for Nodes.
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Jens Holm
bcf4854e
Change normal slot in PBR Master node to display default space binding rather than a vector3 control
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Matt Dean
b3551b81
Master node improvements part 1
- Add two sided option
- Add multiply blend mode
- Rename blend modes
- Add master node parameter labels
7 年前
Jens Holm
27242a3d
Add slot type for bound types to be used in PBR Master node
7 年前
Matt Dean
b73b2432
Add Transparent (premultiply alpha) blend mode
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
Jens Holm
a83bd958
Make PBR master node be able to require normal and remove BoundVector3MaterialSlot
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
d36a05a1
Fix issues after merge with master
7 年前
Martin Thorzen
cfd61180
New node settings. Moved the createsettingselement to the master node
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Martin Thorzen
1dfe50bd
Removed the control attributes
7 年前
Martin Thorzen
962fc981
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
7 年前
Martin Thorzen
8f3d14dc
Update with cleaning out unused code. And some formatting.
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
94ce8db1
Fix fragment slots adding data to vertex description
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
6 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
6 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
6 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
6 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前