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return resultPass; |
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} |
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public IMasterNode owner { get; set; } |
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public string GetSubshader(IMasterNode inMasterNode, GenerationMode mode) |
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{ |
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var masterNode = inMasterNode as UnlitMasterNode; |
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subShader.AddShaderChunk("}", true); |
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return subShader.GetShaderString(0); |
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} |
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public VisualElement CreateSettingsElement() |
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{ |
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return null; |
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} |
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public void UpdateAfterDeserialization() |
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{ |
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} |
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} |
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} |