Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
7 年前
Arnaud Carre
924bf6c0
Merge branch 'master' into Branch_Batching2
7 年前
Arnaud Carre
4fcf88bb
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
7 年前
Arnaud Carre
d57fb15d
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/HDRenderLoopTest.unity
7 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
7 年前
Arnaud Carre
fb1f6f8f
update some new batcher test scenes
7 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
7 年前
Arnaud Carre
5b684631
new batcher test scenes updated
7 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
7 年前
Arnaud Carre
0e118bb0
change skinMesh scene with spiders
7 年前
Arnaud Carre
23470784
Merge branch 'master' into Branch_Batching2
7 年前
Arnaud Carre
9ef2366c
Now UnityPerDraw can be bound at any slot + enabling debug shader symbol
7 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
6efb11c7
HDRenderPipeline: Finish to fix issue with AO
Store inverse AO in the buffer to to waste a sampler in lightloop
8 年前
sebastienlagarde
3ccea10f
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
8e415ce6
Remove unwated menue state
8 年前
sebastienlagarde
fc60f6b5
HDRenderPipeline: Remove AO settings from lightloop
8 年前
Arnaud Carre
c20f2c3c
change material prefab to "standard" (and not sub surf scattering)
8 年前
Keijiro Takahashi
b9613a40
An attempt at fixing issues.
- Changed to use the standard full-screen triangle drawing function instead of
one in the post processing utilities.
- Apply _Downsample at some points in the shader. Not it works.
- Small tweaks.
8 年前
Arnaud Carre
ffddcca6
added NewBatcherSkin to test skinned meshes
8 年前
Sebastien Lagarde
62bb2f57
HDRenderPipeline: Disable SSAO for now
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Sebastien Lagarde
4f0ce374
HDRenderPipeline: split class and make it work
8 年前
Sebastien Lagarde
9fc86a1e
HDRenderPipeline: Update SSAO settings
8 年前
Sebastien Lagarde
d42c60fe
HDRenderPipeline: Fix EOL and shader compil issue for AO
8 年前
Sebastien Lagarde
36142eb8
HDRenderPipeline: Update SSAO effect
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Keijiro Takahashi
bbf78b3f
Added null checks.
8 年前
Keijiro Takahashi
9ab50093
Moved SSAO after depth copying.
8 年前
Keijiro Takahashi
6ee4ca5a
Renamed some classes.
8 年前
Julien Ignace
9ba99a5b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Keijiro Takahashi
b88fea8f
Changed directory structure.
8 年前
Keijiro Takahashi
8915d659
Removed BOM
8 年前
Keijiro Takahashi
925e0fdd
Null check before using CommonSettings
8 年前
Arnaud Carre
1b8ffc41
adding new skinned mesh scene
8 年前
Keijiro Takahashi
705fd129
Moved SSAO settings into CommonSettings.
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Keijiro Takahashi
2a5a3d5c
Added SSAO implementation preliminary.
8 年前
Torbjorn Laedre
655b822c
Fixed missing gamma handling of RGBM encoded lightmaps.
8 年前
Torbjorn Laedre
7aaed715
Fixed lightmap sample helper ignoring RGBM unpacking path.
8 年前
Julien Ignace
c25417c7
Created an override for the Lighting debug panel.
8 年前
GitHub
1eaf565f
Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd
8 年前
Julien Ignace
dc01c46d
Correctly split UI from debug menu code.
8 年前
sebastienlagarde
ad37c95f
Missing file
8 年前
Julien Ignace
6fd2dc66
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
8 年前
sebastienlagarde
c95acc41
Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
8 年前
GitHub
a9aa765c
Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc
Updated postfx to latest revision
8 年前
Julien Ignace
20413141
First version of debug menu serialization and undo/redo
8 年前
Thomas Hourdel
eff8d901
Updated postfx to latest revision
8 年前