5831 次代码提交 (9b87080c-4bae-4f93-a572-c260a896f923)

作者 SHA1 备注 提交日期
Remy 0fbb8841 Changed sin to tan in angle calculation 7 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 7 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 7 年前
Remy 8fa08986 fix for PR 7 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 7 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 7 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 7 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 7 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 7 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 7 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 7 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 7 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
GitHub 44b0c2bc Merge pull request #1172 from Unity-Technologies/HDCameraDataInit 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 7 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 7 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 7 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 7 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 7 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 7 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 7 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 7 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 7 年前