5831 次代码提交 (9b87080c-4bae-4f93-a572-c260a896f923)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 7 年前
sebastienlagarde 173086c6 Enable Additional component in UI 7 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 7 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 7 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 7 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 7 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 7 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 7 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 7 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 7 年前
sebastienlagarde 6616bdb2 API validation improvement 7 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 7 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 7 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
Paul Melamed 7eb40bcb fix texture allocation success status tracking 7 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 7 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Peter Bay Bastian e47e0538 Added graph tests for 7 年前
Peter Bay Bastian 4e004e8e Added 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 7 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 7 年前
Peter Bay Bastian 4c25a1ee Remove files that shouldn't have been added 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
Peter Bay Bastian 4e1798b6 Update gitignore and fix compile warning and test 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 7 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 7 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 7 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 7 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 7 年前