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SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) { |
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SurfaceDescription surface = (SurfaceDescription)0; |
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float2 _Vector2_438531E7_Out = float2(2,4); |
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float4 _Vector4_CFE730D7_Out = float4(6,5,7,1); |
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float2 _Add_FCE490FF_Out; |
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Unity_Add_float2(_Vector2_438531E7_Out, (_Vector4_CFE730D7_Out.xy), _Add_FCE490FF_Out); |
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surface.Color = (float3(_Add_FCE490FF_Out, 0.0)); |
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float2 _Vector2_6DA8EFA3_Out = float2(0.2,0.4); |
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float4 _Vector4_8E06BBAD_Out = float4(0.6,0.5,0.7,1); |
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float2 _Add_A3B07A07_Out; |
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Unity_Add_float2(_Vector2_6DA8EFA3_Out, (_Vector4_8E06BBAD_Out.xy), _Add_A3B07A07_Out); |
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surface.Color = (float3(_Add_A3B07A07_Out, 0.0)); |
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surface.Alpha = 1; |
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surface.AlphaClipThreshold = 0; |
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return surface; |
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SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) { |
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SurfaceDescription surface = (SurfaceDescription)0; |
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float2 _Vector2_438531E7_Out = float2(2,4); |
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float4 _Vector4_CFE730D7_Out = float4(6,5,7,1); |
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float2 _Add_FCE490FF_Out; |
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Unity_Add_float2(_Vector2_438531E7_Out, (_Vector4_CFE730D7_Out.xy), _Add_FCE490FF_Out); |
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surface.Color = (float3(_Add_FCE490FF_Out, 0.0)); |
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float2 _Vector2_6DA8EFA3_Out = float2(0.2,0.4); |
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float4 _Vector4_8E06BBAD_Out = float4(0.6,0.5,0.7,1); |
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float2 _Add_A3B07A07_Out; |
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Unity_Add_float2(_Vector2_6DA8EFA3_Out, (_Vector4_8E06BBAD_Out.xy), _Add_A3B07A07_Out); |
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surface.Color = (float3(_Add_A3B07A07_Out, 0.0)); |
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surface.Alpha = 1; |
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return surface; |
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} |
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SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) { |
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SurfaceDescription surface = (SurfaceDescription)0; |
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float2 _Vector2_438531E7_Out = float2(2,4); |
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float4 _Vector4_CFE730D7_Out = float4(6,5,7,1); |
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float2 _Add_FCE490FF_Out; |
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Unity_Add_float2(_Vector2_438531E7_Out, (_Vector4_CFE730D7_Out.xy), _Add_FCE490FF_Out); |
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surface.Color = (float3(_Add_FCE490FF_Out, 0.0)); |
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float2 _Vector2_6DA8EFA3_Out = float2(0.2,0.4); |
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float4 _Vector4_8E06BBAD_Out = float4(0.6,0.5,0.7,1); |
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float2 _Add_A3B07A07_Out; |
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Unity_Add_float2(_Vector2_6DA8EFA3_Out, (_Vector4_8E06BBAD_Out.xy), _Add_A3B07A07_Out); |
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surface.Color = (float3(_Add_A3B07A07_Out, 0.0)); |
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surface.Alpha = 1; |
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return surface; |
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} |
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