if(!instance.m_AllocationSuccess)// texture failed to find space in the atlas
{
instance.m_AllocationSuccess=true;
}
if(!instance.m_AllocationSuccess)// still failed to allocate, decal atlas size needs to increase
{
Debug.LogError("Decal texture atlas out of space, decals on transparent geometry might not render correctly, atlas size can be changed in HDRenderPipelineAsset");