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{ |
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rayOriginWS = posInput.positionWS; |
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rayDirWS = preLightData.iblR; |
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mipLevel = preLightData.transparentSSMipLevel; |
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mipLevel = PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness); |
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invScreenWeightDistance = _SSReflectionInvScreenWeightDistance; |
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#if DEBUG_DISPLAY |
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debugMode = DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION; |
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